FoonLudum Dare ExplorerLD37 → Circlin'

Circlin'

By therare

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CategoryRankScoreCount
Fun234.06
Innovation394.00
Overall1723.56
Graphics3912.89
Theme4283.28
Coolness111440

Comments

kptemre 2016-12-12 06:39

I found this pretty solid! Good work human!

paradxil 2016-12-12 06:42

Not bad! A tad boring though :) Easy to use interface was good, and the mechanics and controls were smooth.

zqmony 2016-12-12 07:03

Very cool idea and very unique. The game looks very nice and everything is nice and smooth.

jcmonkey 2016-12-12 07:36

cool game, though i wish there was a full screen mode since my mouse kept going off the screen and messing me up :(

gurkan96 2016-12-12 07:42

really liked this and you have really nailed the movement the only thing i felt was missing was some sound but otherwise real solid work

savinvadim1312 2016-12-12 07:45

A simple and fun game. The mechanics are smooth, but it needs a way of scoring because even though it was fun playing it after a time i asked myself what i am doing, or what is the point! Anyway good job!

piwicode 2016-12-12 08:51

Thanks for making this nice arcade game!

I played all most of the level of difficulties. I like the fact it requires self-control: at the beginning of a level I turn around the two rectangles to meek momentum and intercept as may bubble as possible. Then I switch to slow => precise => fast to destroy the last ones.

Graphics are minimalist, background animation is nice and particles makes it look vintage. Adding sound would be so nice (no sound for me). I want to feel speed, and add to satisfaction when crushing a bubble (bing, bing, yay!), and reward when reaching an objective (applause)

At some point I wondered what is this trail, tracked by a line and why I would crush those nice bubbles.

The game could benefit from some story telling. Adding a sense progression would keep the player interested: it could get more and more difficult as time pass, there could be special bubble the clears a zone of the screen, rectangle could move if one manage to press the buttons on the sides is a short amount of time an crush what is in between. There could be a final enemy that we can't touch without bumping on it, or there could be an object to protect from bubbles.

BTW: it makes me think about `boogaloopers`, you should try it!

hadongee 2016-12-12 11:06

This game is amazing! It's simplistic and yet it's polished really well, I love the spin on a bullet-hell style where you're collecting all the projectiles rather than avoiding them

zeoxo 2016-12-12 15:38

Love the particle effects and smooth gameplay!

cyfixus 2016-12-12 20:42

Nice physics, I enjoyed pretending I was mickey mouse in fantasia swishing my wand around destroying balls

mao 2016-12-13 06:00

Bouncing the thingy around is pretty fun. Do you think you could come up with some controls that don't involve holding the mouse button, for us touchpad users?

Nice secret level :P

mao 2016-12-13 06:01

Oh, also, make it easier to distinguish between a particle and an actual target. The screen becomes kind of a mess when there's a lot of either.

buckle2000 2016-12-15 14:56

A creative idea.
First time heard of Rust and game development in Rust.
I would recommend "LÖVE" to you since you may like it.
https://love2d.org/

lisnic1990 2016-12-17 18:14

Controls are awesome

stending 2016-12-20 10:38

Nice concept, works really well!
The different difficulties are well done and make the game feel complete!

Cool entry! =)

powerspark 2016-12-25 08:25

It was pretty fun, but gah Harder mode was hard. Still great smooth controls and movement. Add sound for sure!