FoonLudum Dare ExplorerLD40 → Radrock

Radrock

By seizethedia

View on ldjam.com

CategoryRankScoreCount
Overall3.107
Fun2.507
Innovation2.907
Theme3.107
Graphics3.107
Humor2.626
Mood3.256

Comments

botreats 2017-12-05 04:13

The link is private, I think

seizethedia 2017-12-05 04:14

fixed thanks

corc0 2017-12-05 04:53

Hey! Love your notes on the game above - it's been a process, and it's interesting to see everyone balance the mechanics and player experience you want with the skills and time you have. I agree with you: I'd love to see more of a story built from this. The marooned-with-a-machine story is fun to tell. Did you ever play "I Have No Mouth and I Must Scream"? It's totally worth chewing on if you haven't.

poorwill 2017-12-06 19:16

The art of the terminals and the core idea are really nice. It already seems like a world you could kind of immerse yourself into. Although I felt the gameplay itself was a little too unresponsive and buggy still.

rakart 2017-12-06 19:28

Is there a thing as too much ennemies ? Yes, yes there is.

Cool game, nice concept. I felt like I couldnt really kill ennemies, suddenly there was a lot of them but they was no information if I hit them or not...so somehow I became a citizen without killing anyone :D. The game also stopped giving me information after 21 radiants, so I'm not sure if there was something after the 80 radiants.

Overall, this was a really nice game ! Congratulations on the entry !

mao 2017-12-15 06:06

It looks interesting, but MY GOSH that's a lot of enemies. The graphics look pretty good. As for story, I didn't get very far, but I think you should try to keep the terminal acting patriotic and benevolent (like at the start) and avoid making snarky comments about the character's shortcomings.

For a game where there's only one square obstacle, you could probably get away with having the enemies just go directly towards the player, and let collision logic handle the rest. On the other hand, if you varied the enemy AI a little (for instance, by having some try to flank the player rather than charge), then that would reduce number of enemies you'd need and make the game a lot more varied and fun.