deformhead 2018-08-13 10:03
So beautiful art, love the voxel style and reflections.
Foon → Ludum Dare Explorer → LD42 → Claustr - LD42
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 10 | ||
| Fun | 3.00 | 10 | ||
| Innovation | 3.37 | 10 | ||
| Theme | 3.50 | 10 | ||
| Graphics | 4.06 | 10 | ||
| Audio | 2.00 | 6 | ||
| Humor | 2.33 | 8 | ||
| Mood | 2.93 | 10 |
So beautiful art, love the voxel style and reflections.
Have some reflection! Neat idea.
Nice idea and good graphics. I think you would need more complex mechanics to improve the game.
This game is really nice and the graphics are so good
Obviously the unreal shaders are amazing and the particle effects and block and transition animations work really well. And I commend you for not trying to complicate matters and just using graphics that work. The text in the air looks really nice, too.
Mechanically though, the game is about memorization and trial-and-error. There's one point in the final level where the game tells you to move upwards and you have two blocks that are moving upwards. But one leads you to the exit, and one to a dead end. You even make the red herring start moving first so the player doesn't notice the correct one is an option. There is no way to beat the last level without failing, restarting, and trying again until you've memorized the pattern. The other levels are less egregious in that respect but it's always a factor.
These graphics could have complimented a simple and engaging puzzle game, but instead the game just feels like a really shiny and heartfelt "fuck you" to the player for not knowing the levels ahead of time.
Hi @amras0000! Thank you for the detailed feedback. I completely agree, I hate the 'fuck you to the player' aspect of it. I would love to develop it further. I think with a couple of mechanisms that add some complexity, I could shift it away from pure memorization and make it more of a puzzle-platformer. That, and spending a bit more time on level design :)