FoonLudum Dare ExplorerLD28 → No Way Out

No Way Out

By eni

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CategoryRankScoreCount
Audio44.20
Mood24.56
Theme303.98
Overall363.89
Graphics953.91
Innovation2423.29
Fun2673.22
Humor3092.73
Coolness143532

Comments

udellgames 2013-12-16 03:04

Excellent use of the heart beats. I genuinely felt nervous as the timer reached the end. Completed it after a couple of goes. Would like to see more red herring interactions.

beardogames 2013-12-16 04:03

Super smooth, completely engaging! I really love the graphics and the sound design is incredible given the time constraints. Gotta keep trying to get the other ending! Excellent job!

doitle 2013-12-16 04:13

A nice complete thought of a game. The increasing audio intensity really makes the mood. Also props for using that particular sound effect...

janmavzla 2013-12-16 04:24

Amazing! The heartbeats were a nice touch, but they accelerated a bit too fast for me. I didn't like all the white text invading my screen D:

I loved the story however! I thought there would be more item-combining/puzzles to do before the end though, only being able to use the fridge left me wanting for more :/

The true ending was really good, I kinda of suspected it when I noticed you could interact with yourself. It was only a matter of waiting until there was no time left to try it out.

Awesome work!

eni 2013-12-16 04:29

The white text are the panicked thoughts of the character. When panicked, you can't think clearly or focus very well. These thoughts are intentionally obtrusive, to disrupt the player's focus and make it easier to identify with the character's current mental state, so it sounds like those were working as intended! >_>

Though whether that design is a good idea or not is a matter of debate, I suppose! XD

dalloner 2013-12-16 04:51

Really Hardcore End! NICE

squibbons 2013-12-16 04:58

Very impressive. Love the mood.

caranha 2013-12-16 05:24

You nailed the "feeling of fear" perfectly with the ambience in this game! The graphics, sound and ambience all get together really well.

I'm not very sure that you could call your "good ending", "good ending"... Don't you think it might be a trigger for some people?

The game messages sometimes get lost among the fear messages later in the game, I'd guess that is just what you intended, but if not, they get hard to read by the time.

Cheers, and thanks for the game!

somepx 2013-12-16 08:42

Truly amazing, gameplay&graphics do really create a fantastic mood, the best touch are the "panicked thoughts". Outstanding! ;)

tacospice 2013-12-16 10:31

Great mood. Effective graphics (although the characters are of suspiciously lower detail compared to the environment.. $__$), and great sound design.

The random thoughts (I guess?) that keep popping up constantly are very distracting though when trying to focus on reading the results of your actions.

Also, movement could definitely do with some pathfinding. Getting stuck all too easily on the edge of the bed, or when trying to go into the bathroom.

The writing is quite good though and pretty funny at times.

Overall 4/5

mrjordan 2013-12-16 21:09

Freakkkkky! Love it :)

netguy204 2013-12-17 02:15

You took one of my favorite things about adventure games (time to think and consider my environment while relaxing) and totally through it out the window. The result? 5 stars for mood!

suese 2013-12-17 13:49

A little confusing.

sfiq12 2013-12-17 13:58

Great game, loved the heartbeat effect
The end was pretty shocking too.

2013-12-17 15:55

I love your game , I died the first time and am still figuring out how to 'win' and i think thats a fun challenge. mood is good and the challenge is interesting. plus i love adventure style games so where could you go wrong?

mortl8324 2013-12-17 16:08

The game got me stressed out. I couldn't get far into the game. Just ended up shooting myself in the head.

gravedrinker 2013-12-17 16:14

There was indeed no way out for me! The aesthetic is nice and the sounds were too. Having the "thoughts" rushing across the screen and the heartbeat sound stressed me out quite a bit. I got eaten every time. It maybe could have been a bit clearer what you can or should do to get a better ending because in the heat of the moment I didn't manage to think of anything else once I found out the window is barred. Also it would have been cool if you could have been able to shoot yourself at any time with your last bullet.

adventureislands 2013-12-17 17:21

Finally found the way out after some tries. Kind of figured it out right away, but looks like you need to jump through some hoops before you can outright get it.

I really liked the atmosphere in this one, the increase of heart beats and panicky thoughts of the character really make the mood.

jimmypaulin 2013-12-17 20:37

Wow that was seriously intense! And since I found the way out, actually incredibly poingant. I don't think I've found such an emotional game on LD yet, thank you! The audio is key, but the red herrings really set up the dread feeling too - more to do would have been nice but given the time this is excellent

kakhoofd 2013-12-18 09:27

Near the end, I started feeling really tense due to the accelerated heartbeat sounds, and all the thoughts popping up, really great job!

rxi 2013-12-18 14:46

Well, that was bleak!

I managed to get the losing outcome followed by the winning outcome. I really liked the heart beats, as others have already said it helped to add to the intensity and really brought home that I had a finite amount of time to work out a solution and make a decision.

The random thoughts which popped up over the screen not only helped to add to the intensity but also helped to be a distraction from the task at hand, in the same way panicked thoughts would distract you from finding a solution in real life.

Overall really well made, definitely an engaging experience and a good use of the theme. Having a story set in a single room is always an interesting concept, and in this case it felt as if it was well done.

soy_yuma 2013-12-18 19:45

Oh, the atmosphere! I love it. I think it's a precious little game :-)

sheepolution 2013-12-18 19:50

The mood was very good! Really, really strong!

ointment 2013-12-18 21:42

This actually made me feel nervous. Here's some mood points for that.

roguenoodle 2013-12-19 10:25

Wow, that was intense! After three attempts, I couldn't get the "good" ending, although I think I know what it is. Perfectly captured the feeling of hopelessness in the situation. Great job!

faust 2013-12-20 15:20

I can't solve it, but the mood is excellent. The heart beat and text popping effect is really awesome.

lekochen 2013-12-21 09:25

That was intense! Very nice adventure game. I got the ending after 3 attempts.

themaster99 2013-12-22 17:12

Great game! Have been wanting to play it ever since trying your demos on the IRC. The panic the character experiences isn't just his own, for the heartbeat and the on-screen thoughts induce quite a bit of panic onto the player as well. I figured out the solution just as the zombies started walking in on my second attempt. Great job, would love to see a post-jam version, where perhaps the player finds a way past the barred window and has to figure out what to do from there, perhaps find a working car in the parking lot?

anoarith 2013-12-24 17:35

Loved it ! :)
It's really involving because of these heartbeats and texts.

kgs0142 2013-12-26 15:42

I got 2 ends, but I fell so sad....:(
I thought maybe there is another way to use the only bullet.
Anyway, It has a very good mood, good job! :D

snoringfrog 2013-12-28 05:26

Even though I was pretty sure I knew both endings at the beginning, the "good" ending was still...rough. Took me a few tries to be able to get it though. The heartbeats and thoughts appearing on screen were a very interesting/unique feature; they definitely added to the panic of the situation.

withoutpillow 2013-12-28 18:03

what a tense atmosphere. the sound design is really something. and great ending!