hgouveia 2014-04-28 06:42
Great game really enjoy it, btw AWESOME art!
Foon → Ludum Dare Explorer → LD29 → The Devil's Magnificent Return
By davidc02
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Audio | 80 | 3.81 | ||
| Theme | 183 | 3.53 | ||
| Graphics | 216 | 3.78 | ||
| Humor | 241 | 2.91 | ||
| Mood | 344 | 3.10 | ||
| Overall | 413 | 3.14 | ||
| Fun | 469 | 2.81 | ||
| Innovation | 673 | 2.28 |
Great game really enjoy it, btw AWESOME art!
Game was cool, the art was really good.
Deep hell rock'n'roll! :D
Can i give you 6 stars for the music? Best music i've heard in LD26 so far.
Nice game, pana! Love the artstyle and René's music
Genial!
Rocking art and sound! Disappointed it was all over so quickly tho
Really cool. Well done for the developer ^^
i got me some hell. You did the music yourself? awesome :)
nice take on the topic. the graphics and music are a good match and produce a cool mood!
@increpare the music was done by René Rivera.
Love the music, so good.
Nice to see someone using the Devil/Hell for the theme interpretation. The art is great, I wish it would last longer, though :) Good job!
A little short, but it was really awesome anyway. Had a few laughs when I noticed he attacked by screaming, it was a really nice touch.
Great work guys!
hahaha, neat game!, awesome art and freaking good music!.
Short, but pure placebo, I love the art, and the music is perfect for the game.
I would have preferred if there were more feedback regarding states of harmed creatures, or when they harmed you.
GG
Game looked pretty good but the controls were a little bit goofy.
You did a really good job setting the mood in this piece, and I like the use of breath weapons--that's pretty innovative, and new for me! It was *cool*.
The gameplay is pretty rudimentary and the platforming is pretty much functional at best, with a short length, but for me the main thing that bothered me about this game was the lack of audiovisual feedback for attacks. It was difficult to figure out that I was being damaged, or damaging anything, except when enemies disappeared or my pentacle points dropped. In such a short game that was pretty inconsequential, but with any greater challenge it would have posed a real problem.
VictoryGarden, thanks for your comments, I'll probably polish it way more in the future. As I mentioned on the postmortem, my main objective was to figure something out given a theme, and to work with the official 2D Unity tools, which I hadn't done.
I'm glad you enjoyed, and thanks for the great feedback.
Love the music, pretty cool with the art. Gameplay lacked immensely, but could be hugely improved on post-LD. Far, far too short of a level, also, even for LD standards ;)
Compliments to the firebreathing particles, although being able to use it indefinitely seemed to make it very easy!
Can't compliment the music enough though. Props to the musuican(s)!
Love the atmosphere and the bgm. The game should be longer. :)
Awesome graphics and music!