magewalkr 2013-04-29 02:25
ok that was alot more interesting than I expected
Foon → Ludum Dare Explorer → LD26 → [ ]
By sonicspeed53
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 153 | 4.00 | ||
| Fun | 332 | 3.23 | ||
| Overall | 447 | 3.27 | ||
| Graphics | 623 | 2.94 | ||
| Audio | 630 | 2.58 | ||
| Innovation | 804 | 2.80 | ||
| Mood | 898 | 2.54 | ||
| Humor | 991 | 1.62 | ||
| Coolness | 1744 | 28 |
ok that was alot more interesting than I expected
Finished with a score of 19,300!
Quite fun, though I felt the overlaying stripes were detrimental. A bit strenuous on the eyes.
Got to 30k then stopped, could have been a bit harder as you get more points. Otherwise pretty well executed!
Wow! That was simple, but amazing! Nice use of color and theme.
Fits the theme well and a new take on shooters. Good job!
This was great. I really like the aesthetic, it fit the theme well, and I laughed with horror when the 24 enemy came out.
Quite a lot of fun and suites the theme. I think I would have liked a bit more challenge early on.
That was interesting, although a bit too easy...
I really liked the aesthetic. I wish I could shoot in a diagonal direction, though...
Got to 9,300. It was stressful, but not frustrating, even though I had to play cross-handed so that my right hand would be controlling movement (I usually play with arrow keys)
rr hardcore
cool balance
6400
Perfect for the theme. Really great use of the resources and it is fun.
Quite fun! I agree with lulzfish though - I would prefer to have the option of switching the controls.
Nice!
Fits the theme nicely- Simple graphics, and simple gameplay. Maybe a bit to easy. I like your use of numbers. :-)
Nice work! Theme was met well and the gameplay was solid. The audio, however, really killed it for me because of the piercing tones, but I'll let it slide cause it went well with the theme :)
Nice! Would have loved more offensive powerups, like autobomb or piercing bullets.
Hiscore: 40400
Nice little game, quite challenging after the initial 2 minute or so. I made 14000 points.
With the WASD control scheme, allowing the player to aim in all directions, and use the mouse to do so, might have been a better option.
Very simple, very addictive.
Unusual! 16300...
Was pretty fun once I actually read the instructions and worked out you could shoot. An enjoyable little game.
I really liked it! I wish it felt like my bullets and being hit by enemy's felt like it had impact.
Strangely compelling. Like a grayscale omnismash...
Interesting game, but it would have been cool if you had the additional challenge of having to stay on the background blocks. Without that challenge, they're just annoying.
Go to a score of about 50000 before I got bored =D Some high level challenges please!
I liked the look of this game - very simple and reduced the shooter to its core elements.
I would love to see this style applied to the mechanics as well- "what is it about the shooter GAME that is most essential?". Hopefully this will create a game that is as unique as the art.
Nice game. I think you could have used some color though. And I don't know why you decided that the monsters needed shapes around them?
Fits the theme.
Weird, reminded me of old TV-noise. Nicely done, got a good feeling. Nice and minimalistic.
I really liked the abstract and functional style of the graphics. ie Number of shots needed & lives left. Nice work.
Got over 50,000 before I got admittedly a little bored... it took me a long time to die once I stopped moving, too. It's a really good concept, and I like the use of the theme, but it needs more Juice... maybe a goal, maybe some physics.
I have a fundamental problem with WASD+arrow controls... and nobody ever gives me the option I need to verify if it's a general problem or if I just need to flip the controls (so give me a "shoot with WASD, move with arrows" option!). Much better would've been arrows to move + mouse to shoot. But I still made it to 29300. I hated not being able to shoot diagonally!
I like the style and stuff, pretty solid and simple. One thing really missing was feedback when you hit an enemy or especially when you get hit yourself (I know the number goes down, but noise and hopefully some particles would really improve the feeling of feedback).
very cool, enjoyed the style and game feel :)
Awesome game style, congratularion ;D
I enjoyed the aesthetic a lot, and I thought the controls were fine.
It kind of escalates like crazy, and past the first minute I felt like I wasn't skillfully dodging and shooting so much as I was frantically running in circles. The screen was mostly enemy, so I was bound to hit something and get hit, and running from powerup to powerup was all that kept me alive.
49700 points! This was really solid entry, I like how you used theme. Graphics and gameplay were nice.
Now there could have been some music, because the sound of your shooting get bit old fast. and the gameplay could use little something. I don't know, at the moment it just feels bit too simple.
nice one!
seems like we took a quite similar way to face the theme..
Maybe a little on the easy side, but fun. I love the background, and the parentheses shield! xD