FoonLudum Dare ExplorerLD26 → Cube It

Cube It

By alexanderm006

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CategoryRankScoreCount
Coolness358
Fun3003.27
Overall8002.94
Humor8391.86
Theme8403.24
Mood8982.54
Graphics9422.55
Innovation9582.55
Audio9691.90

Comments

cacciatc 2013-04-29 03:28

Man, that double jump on 5 is tricky!

alexanderm006 2013-04-29 03:31

So what did you think?

goulding57 2013-04-29 23:02

can't play. Don't have windows :(

kunonooni 2013-04-29 23:10

Good game design, nice mechanics and overall use of theme.

jhonpi 2013-04-29 23:15

Nice game, a platform game is always awesome, the difficulty curve and the levels are great.

jimmylord 2013-04-29 23:21

Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played.

HelkeGames 2013-04-30 19:54

Nice and cool game! Well done :)

dsoft20 2013-05-01 08:55

Nice entry, I found the difficulty perfectly balanced :D

zanzindorf 2013-05-04 02:57

I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying.

benjamin-soule 2013-05-04 05:46

The tutorial levels are good. It's a bit annoying having to click on the level each time you want to restart. Especially if you want to put instadeath point at the starts of level. I stopped at lvl14 because of that... Appart of that the game is good, I like the enery bar system.

oye-beto 2013-05-05 00:28

- The level selection should work with the keyboard.
- I'd like it to restart the same level where I died instead of going back to the level selection.
- Level 8 hurt my eyes xD
- Nice level design
- Very fun game :)
- Level 13 is hard D: (I'm still trying)
- Adding jumping with spacebar (and W) would be great.

oye-beto 2013-05-05 00:42

I found the potato :)
13 was the most difficult level

alexanderm006 2013-05-05 18:21

Yay, someone actually beat it! :D

oye-beto 2013-05-05 21:13

did you beat mine?

tifu 2013-05-10 16:32

I got to level 14. Very tough! I like the energy mechanic.
I would echo Oye Beto's suggestions of using the keyboard for the menus and respawning instantly, not having these things can get very frustrating in high difficulty games where you die a lot.

stmatn 2013-05-13 19:56

Cool concept! I liked the energy-restriction- and wall-slide-mechanics a lot. Some levels were really hard, but thats cool. I can swear I could hear some levels say "You just startet this level? F*** you, you're dead already!" They were fun anyway :D The potato at the end looked a bit like...you know...meh, forget it... What I didn't like was the menu. If you don't let the user choose the level, don't make him have to click on the number. That mechanic is good, if you make past levels replayable. All in all awesome game!

P.S.: Levels with lots of objects have made my machine drop some tears ;)

m-gryko85 2013-05-13 20:13

Nice ideas, with main concept and all power-ups/traps.

paulopn 2013-05-14 04:44

Very well made game, with some really cool mechanics. =D
Two small suggestions (IMHO, you may disagree =D ):
1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better.

2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time.

Good job!

diningphilosopher 2013-05-19 11:07

Nice game! But quite hard, since the player has to be very precise with the controls. I agree with Oye Beto that the level selection should work with the keyboard, or that you just directly restart a level.

phocker 2013-05-20 03:29

good use of theme -- nice controls -- good game.

misaelk 2013-05-20 04:13

Sorry, I'm not a fan of pixel-perfect jumps games.
An auto-advance level and auto-reset level options are very necessary, specially since dying is so easy. Couldn't make it past level 13, the wall slides are confusing, and the arrows move me around too much to have precise control over my character.
I think the platforming part is too difficult, and feels unfair and over-frustrating most of the time.
Some pastel-colors for the graphics would've help, too. High-contrast colors can wear eyes a bit.
Hopefully I'm not being to harsh! It's really hard to get platforming right on the first try. Keep it up!