Foon → Ludum Dare Explorer → Users → magnolia_fan
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2011 | 22 | Alone | Enola | compo | Mood | 4.55 | |
| 🥇 | 2011 | 22 | Alone | Enola | compo | Theme | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Enola | compo | 31 | 3.64 | 2.64 | 3.00 | 4.64 | 3.73 | 3.00 | 1.40 | 4.55 | 3.40 | 37 |
Very good game! It feels like a ton of work for such a short time. Sometimes it was too dark, but can't really complain
The theme "alone" can either make you think outside the box and come up with a very cool concept, or go after the most generic single-player experience. So, in a way, any single player game is related to "alone" in one way or another. That's clear.
But why not make something original instead of making a game that is "similar" to your "other" game and conveniently named it exactly the same save for a single character?
Now those defending the game and stating it deserves the first spot have to wonder if they are defending the game because of the game's own merits, or because Notch made it... Just because he made this game doesn't automatically mean this game is the best to come out of ludum dare 22...
If this game was made by 'randomguy' we wouldn't even be having this conversation because you wouldn't care if it follows the theme...
Really fun and hard, it reminded me of that old game where you control a plane and have to pick the fuel tanks. On the other hand, I think I should get the achievement for hitting almost all rocks on my path...
Hi, that is weird. Did you get any missing DLL message, or does it just crash? Do you click "accept" when you get the license prompt?
I don't have WinXP so I can't try myself, but I've read on XP you need to have installed SP3 and the Visual C redist 2008. Maybe that helps in any way. I was going to include the redist files on the zipfile but that would make the file even bigger :(
I'm using the november 2011 build. One of the computers I tried it on is in spanish (the other one in english) so I don't think that may be a problem.
Another option may be that you don't have admin rights? People on Vista who have no admin rights have the program crash suring the license thing.
Now this would be like the last resort: open an (admin) command prompt inside the binaries folder (where the unsetup.exe file resides) and type "unsetup.exe /eula" What the udk game is trying to do is (for some reason) register the game installation (not sure why it asks to do this, and I don't know if it can be skipped altogether).
Hi, you either need Visual C++ 2008 Redist http://www.microsoft.com/download/en/details.aspx?id=10015 (32 bit) / http://www.microsoft.com/download/en/details.aspx?id=16771 (64bit) or Visual C++ 2010 Redist http://www.microsoft.com/download/en/details.aspx?id=5555 (32bit) / http://www.microsoft.com/download/en/details.aspx?id=14632 (64bit).
Sorry for the inconvenience :(
Yeah, I could only work on it 23 hours because I had to go out a lot, and there were a lot of things that I wanted to add to the forest that are not there, like a section with little hanging cross-like things à la Blair Witch Project, and letting players enter the room that "you're not supposed to enter" inside the house :(
I'm looking into making the full version, though, so I can add more than just exploration and a lot more to the story. I'll start running a kickstarter for this soon.
@Raptor85: I don't know how wine works, so I don't know if my tips about missing libraries would be of any help? Also, on Windows, on the first run the game asks for admin rights, maybe that's causing the crash on wine?
@ghostonline: I'm glad you got it to work and liked it! :)
Hi, too bad I am not good with audio design and such, and the audio was the weakest point of the game, and if I manage to make the full version (I'm running an IndieGoGo campaign for that right now), I'll make sure to get someone really talented to take on that aspect :)
This was a pretty good concept! I also agree it's easier to run around than it is to fight the enemies, so maybe ways to make enemies more prominent would be a good thing.
I liked this one, although I suck at platformers. I have to agree, the controls felt a little cluncky but for 48 hours it's a cool game.
I also get the dll problem, but I was wondering if it's ok to install the CG library from Nvidia, considering I use an ATI card?
I generally liked the game and the concept. I agree with the robots being too difficult, and I couldn't find another way to defeat them either, and having to restart the generator every time they shut it down can get somewhat frustrating in the end.
I like the concept about racing against yourself. I did think the soundtrack didn't fit the game at all. The piano thing was somewhat out of place.
I didn't really get what I was supposed to do :( I crashed the planets but after you crash the game stops there? The ship wouldn't move anymore.
Very good game. It took me a little to figure out, and I died misserably, but still liked it :)
Outstanding work! I enjoyed this one a lot, congrats! :D