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It's Time
It's Time
By vrld
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 171 | 2.75 | 16 | |
| Fun | 152 | 2.75 | 16 | |
| Theme | 41 | 3.50 | 16 | |
| Graphics | 64 | 3.50 | 16 | |
| Audio | 46 | 3.31 | 16 | |
| Humor | 228 | 1.91 | 11 | |
| Overall | 85 | 3.25 | 16 | |
| Community | 169 | 2.45 | 11 | |
| Coolness | 156 | 3 | | |
Comments
hamumu
2011-05-03 16:51
I know it was for atmosphere, but I thought the background was just TOO dark. I was squinting at my screen to try to see where the ground was. Otherwise it's a cool idea with style and just needed more content to really get somewhere with it.
vrld
2011-05-03 17:42
Yeah, I did most of the "art" at night, so I didn't notice how dark it was until the next morning. :/
Oops, like I have something missing, I got this (under linux) after installing LOVE and try to run the game :
stack traceback:
[C]: in function 'require'
[string "main.lua"]:1: in main chunk
[string "main.lua"]:1: module 'hump.gamestate' not found:
no field package.preload['hump.gamestate']
no file './hump/gamestate.lua'
no file '/usr/share/lua/5.1/hump/gamestate.lua'
no file '/usr/share/lua/5.1/hump/gamestate/init.lua'
no file '/usr/lib/lua/5.1/hump/gamestate.lua'
no file '/usr/lib/lua/5.1/hump/gamestate/init.lua'
no file './hump/gamestate.so'
no file '/usr/lib/lua/5.1/hump/gamestate.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file './hump.so'
no file '/usr/lib/lua/5.1/hump.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file "hump.gamestate" in LOVE game directories.
Any suggestion ? :\
cosr
2011-05-04 08:44
Yeah, it would be pretty cool with a bit more to it and a bit more polish.
There doesn't seem to be any way to give a weapon to an unarmed buddy if you pick one up after you meet the guy.
frimkron
2011-05-04 21:32
On Windows, and the game seems to hang after I press return on the first screen
the-jack
2011-05-05 21:48
Ah, wow! Great execution for the time limit. Love where all the concepts were going on this.
The visuals were perfect, and if the zombie noise was just a bit moanier or something it would have the potential to scare the crap out of players.
Great work!
The music and draw glow was very atmospheric, but the zombie killing got a little repetitive.
Doesn't run for me on Win7? I get a lvl editor style screen where I can zoom out, in, move the screen around.
venzon
2011-05-08 22:21
Definitely needs more gameplay elements, but the graphics were great.
Quite hard. Also, the zombie keep getting between the player and the bullet-spawnpoint, so I can't hit them once they've reached me.
hempuli
2011-05-23 09:25
Great audio! The game was a bit simplistic, and the controls were very weird; I had to look through your readme to figure them out, despite their simpleness. Very solid entry, I liked this.