jtgaming2012 2014-08-25 07:49
I can't understand the download page... Too complex.
Foon → Ludum Dare Explorer → LD30 → World Islands
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 868 | 2.00 | ||
| Fun | 962 | 2.56 | ||
| Graphics | 962 | 2.44 | ||
| Mood | 974 | 2.44 | ||
| Theme | 1014 | 2.44 | ||
| Overall | 1048 | 2.63 | ||
| Innovation | 1147 | 2.06 | ||
| Coolness | 1730 | 33 |
I can't understand the download page... Too complex.
The binary download link points to the source repo. I don't see a binary anywhere in or around that repo. :/
Yeah sorry about that, I was really tired last night as I was rushing and it was 2am for me xD I pasted the wrong link originally but it should be fixed.
Downloaded WorldIslands.jar OK, but attempting to run it with the java runtime results in an instant exit with no message.
The screenshots look interesting too :(
Yeah I am getting an issue with lwjgl, I think I know how to fix it so will do so now. Sorry for the issues xD.
Okay, it should NOW be fixed, he says hopefully/
I'm getting "A Java Exception has Occurred"
I also get the Java Exception
Okay, turns out I uploaded the wrong jar xD I think now there should be no more issues, as I have had too many :/ Hope you enjoy it :)
java -jar mv.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
please cull the lower body, that's really annoying when you look down :( Overall I liked your entry, even though I'm really get bored about minecraftish games, but anyway, this is your first quad texturing, and first 3D game, so no problem this time :P And try to fix the 'air-jump' thing too :D (if you go down on one of the sides, you could still jump once)
ob6160 I am really unsure how you get that as I fixed it before so :/ Rothens thanks! I didn't want it to be minecraft like but it just happened to so oh well :D yeah I did notice that and I know how it is caused I just ran out of time :P
It Worked For me. :D
Unless there is a 3rd person view mode I am not aware of I don't see the point of having the camera see the red of the model when looking down to try and figure out where you will land.
I was going to add one but time constraints meant I never got round to it :/
This one is very solid for the first 3D game! Good job!
The game works here.
It was a bit difficult to jump on small platform with a 3rd person view. Jumping flash on PSONE had a nice camera rotation on double jump you could be interested in : https://www.youtube.com/watch?v=vyQI10yfl1E&feature=youtu.be&t=1m10s
Thanks! And yeah that jump looks cool :)
Very nice work for just getting started with 3d! I understand your plight with the graphics stuff being hard to put together alongside the engine, though having the game look like minecraft is a little uninspired. The platforming was enjoyably difficult at parts, though it would have been nice if after I got the first bridge to spawn a way to skip to it after dying appeared. Though I did manage to get around this by jumping the gap corner to corner and barely making it. ;)
These textures are very similar to Minecraft. That may be a problem since, to my understanding, every asset has to be made within the 48 hour period. Good job anyway.