A Colourless World by KermAmrek 2011-05-12T02:57:00
OOPS. It seems I forgot to make code for hurting on the OUCH when I was finishing the game. So the last 2 levels are completely easy! yay!
Foon → Ludum Dare Explorer → Users → KermAmrek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | A Colourless World | compo | 259 | 2.13 | 2.07 | 1.73 | 2.13 | 2.27 | 2.40 | 2.53 | 2.70 | 6 |
OOPS. It seems I forgot to make code for hurting on the OUCH when I was finishing the game. So the last 2 levels are completely easy! yay!
VVVVVVV Much? It was ok but I didn't understand where the hamster came into the equation.
I was gripped the moment I entered the red blobby cave.
The detail environment captivated me, I was so enthralled in the adventure that I did not notice that I was playing until 12, endlessly grinding quests in the detailed world. When finally given the chance, I decided to embark on my own to find a whole new depth of gameplay to await me.
Easy 5/5.
[10:56:49 PM] Kerma: Dungeon Dan represents a child growing up into adulthood. You start off the game dark and unknowing, going carelessly into the rooms ahead of you, maybe even getting hurt back a bit. The queit noise guides you further, much like parents or advisors. You find yourself lost and confused until you find the switch and the knowledge to allow you to progress past the powerful obstacle that has punished you many times before. After progressing past the obstacle you find that you have fully matured as an individual and you can wander around in your childhood a bit more but end up progressing down the stairs where future adventures wait, and eventually death which is symbolized by the game closing. 5/5