johanar 2011-08-22 20:08
Doesn't start in Wine, possibly due to lack of that VC++ redist
Foon → Ludum Dare Explorer → LD21 → Road Runner
By xobust
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 332 | 1.36 | ||
| Theme | 411 | 2.27 | ||
| Coolness | 418 | |||
| Community | 420 | 1.71 | ||
| Humor | 450 | 1.13 | ||
| Overall | 477 | 1.73 | ||
| Graphics | 482 | 1.36 | ||
| Innovation | 493 | 1.36 | ||
| Fun | 497 | 1.27 |
Doesn't start in Wine, possibly due to lack of that VC++ redist
It ran fine for me, but I don't understand why I had to hold down the D key at all times. If the player is going to be doing something all the time why not make it automatic?
sorry forgot to tell you... you cant use both a and d unless you got 7000 points, before that you only use a to build up speed....
hm thats weird i dont have to use the d key at all time to get the player to do something probably a bug in sdl duno.
yes and you can try to run VC++ redist on wine, probably i won't port it to linux cuz i don't know how to use any Linux complier. the libs i use are cross platform so feel free porting it to whatever platform
Controls feel very strange and make little sense to me. I kept losing until I realized you had to jump to keep up with the scrolling rate of the game. I'm also unsure why you packaged two EXE files in your entry, they appear to be the same.
Probably I didn't unsdertand the game. I just had to press jump all the time to avoid the obstables and accumulate points. The A, D, and S keys didn't make a difference to me.
I didn't like to always have to be tapping a key. Also, I found the color scheme off-putting.
I thought the warning sign was a cool mechanic that was very-well implemented.
The controls were rather choatic and often the GUI elements got drawn over each other. The warning sign was a good idea and helped me a lot.
I dont like the red-white-gray gradient in background but the lava really feel like you should avoid it ^^ The control are not very good but the idea of taping one key while trying to make some more specific moves is ok for me. It's also one of the few games that really respect the theme in my opinion.