FoonLudum Dare ExplorerLD23 → 2 Tiny Gods

2 Tiny Gods

By tulrath

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CategoryRankScoreCount
Humor5731.95
Audio6381.90
Theme7232.40
Innovation8152.00
Mood8271.87
Fun8291.87
Graphics8661.80
Overall8711.97
Coolness91328

Comments

randomoutput 2012-04-23 05:47

crazy time

robcozzens 2012-04-24 06:10

Pretty cool, but it wasn't entirely clear what was going on.

derosa 2012-04-24 17:00

A little confusing, sometimes I had to pass over a planet several times before "capturing" it.

tulrath 2012-04-25 03:50

thanks for the feedback everyone

zamando 2012-04-26 07:07

Didn't really get if any of your text actually applied on the game. The game itself seemed kinda random and I just shot things and collected worlds to progress

davisan 2012-04-26 14:12

Good idea. Just needed a little more polishing.

sidetrackgames 2012-04-26 21:51

Kinda cool, but a lil' confusing.

moonmagic 2012-04-27 03:47

I enjoyed the premise of this game, and I liked the weirdo mix of sprites. The fluctuation of powers is a neat idea, although I wasn't sure what was making them change at first. The collision detection for the worlds seemed uneven. I think I would have enjoyed "impact" sounds to give feedback that I was hitting the enemies and bumping into the worlds. I wanted a reason to shoot the little fellows, but there wasn't enough of a visual / aural reward for doing so.

davedobson 2012-04-27 14:20

It was fun to fly around and shoot, but I had no idea what the hell was going on. I think there was a cool mechanism under there, but I didn't get it - just watched my icons change from sun to water to moon, with no apparent effect. A mini-map showing the worlds' locations and the size of the play area would help navigate. Controls and shooting were very smooth and easy to use.

tulrath 2012-04-27 20:10

Thank you everyone for the feedback. I ran out of time for more directions and for the mini-map :/

rybar 2012-05-01 01:30

Sometimes the player/planet overlap didn't work right? Also seemed vary sparse, not enough to do or shoot at, or maybe the playing space is too large? I didn't understand the significance of the sun/moon/raindrop icons either.

netmute 2012-05-02 11:51

What is going on?! :) Cool shot em up tho :)

tulrath 2012-05-05 16:26

The sun/moon/raindrop icons on the right are a meter to show what types of powers you have available to you. Each power also indicates what bullet type you will shoot as you cycle through your powers. Each time you shoot, the next power in the meter is automatically selected - so you are always shooting 1 bullet of each power type every 8 bullets.

Different powers have different qualities for the bullets they shoot - like Speed, Range, and Damage. The weakest power is the skull -- the skull bullets have the slowest speed, the shortest range, and the weakest damage.

You can change your powers by staying close to planets (without absorbing the planets whole). When you are close to a planet of a certain type (indicated by the icon above the planet), your powers will be altered to that type. For example, if you stay in proximity of a Sword planet, your powers will slowly change to all Sword powers (which create sword bullets) -- replacing any other powers you may have.

This allows you to mix-and-match your powers for more effective combinations. For example, having a combination of Fast bullets with some Very Slow bullets lets you create a perimeter around yourself with the slow bullets, and then destroy enemies from afar with the faster bullets. There are 16 different bullet types in the game - and you can "stack" your power meter with up to 8 different powers/bullet types... so that's 4,294,967,296 potential power combinations.

Your ammunition is also your health - run out of ammo, and you run out of health. When this happens, your God "Falls" back to the previous level. It's very common to repeat the first 2 levels several times each until you get used to combining powers most effectively. Unfortunately, just "button mashing" works too -- so, I need to make the effects of powers more pronounced to bring out the strategy elements more :)

If you completely overlap a planet, you'll absorb it and all of your followers on that planet -- which will refill your ammo/health bar. You'll have to be careful not to immediately absorb planets that provide more advanced powers. More often than not, you'll want to stay in proximity of more powerful planets longer before absorbing them, so you can upgrade your powers.

I hope this explanation helps -- and sorry again for not providing more detailed instructions (just ran out of time there). Please post if you have more questions.

triplevisiongames 2012-05-07 19:12

Your write up sounds brilliant so there's clearly a good idea here! I found it quite difficult to work out what was going on but I can see the potential.

azurenimbus 2012-05-10 02:47

Wow, pretty crazy.

johnicholas 2012-05-12 13:01

The big green walls to the universe were disconcerting. Is it possible to win/lose this game?

onehandclap 2012-05-12 13:25

A curious game to say the least! =)

jaj 2012-05-12 17:46

The idea is very nice but it didn't really shine through in the game itself. There was also a mix of very different graphic styles that didn't work well together, but the game concept has more potential than a lot of games I have seen.

kato9 2012-05-12 23:33

This is a truly strange game. Doesn't seem like you can actually lose?