FoonLudum Dare ExplorerLD23 → Tiny (Growing) World

Tiny (Growing) World

By homelinen

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CategoryRankScoreCount
Graphics1922.64
Innovation2172.14
Mood2271.80
Theme2302.20
Overall2372.13
Fun2491.71
Coolness95524

Comments

chtulhu 2012-04-24 01:18

non-QWERTY keyboards don't like WASD. Arrows are better.

azurenimbus 2012-04-25 03:33

I second that. And you should keep on building the game, it has potential!

sythe 2012-04-29 02:52

Complete rip-off of Osmos, sadly, so zero in the innovation department.

citruspunchsamurai 2012-05-04 14:16

I got lost easily when there was nothing around me. Interesting Idea.

someone 2012-05-04 14:24

I have no idea whats going on.
It really doesn't feel like you are moving at all.
Some visual feedback on the player would definitely help.
This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.

homelinen 2012-05-04 14:53

CitrusPunchSamurai, we really did need to add a moving background or particle trails to show movement. Should have spent less time on bugs and more time on that

pbackx 2012-05-04 15:58

Well, it isn't really a game yet, but take another weekend and try to build it out. The idea is pretty good.

dcolgan 2012-05-04 16:07

A solid start, the concept has potential if you flesh it out.

kddekadenz 2012-05-04 16:13

Relatively good idea, but this didn't turned into a enjoyable game.
And I agree with the visual feedback on moving.

samwoakley 2012-05-04 16:26

Nice idea, but the actual gameplay was certainly lacking. Maybe some more time to flesh it out could have resulted in something more fun :)

robcozzens 2012-05-06 01:35

I'm not sure if it was buggy because I'm on a Mac or if everything was supposed to move almost randomly.

fredericrp 2012-05-11 21:36

totally unplayable on a azerty keyboard :( too bad, that was a promising idea but I encountered only some blue planets and have been lost after that. (tested on a Mac)