FoonLudum Dare ExplorerLD24 → !wrms

!wrms

By levelbylevel

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CategoryRankScoreCount
Humor343.36
Audio993.00
Fun1053.03
Theme1562.60
Overall1652.87
Mood1722.48
Graphics2282.33
Innovation2571.83
Coolness61846

Comments

aquasheep 2012-08-27 20:35

It was cool. The "bang" sound was really sharp though. I had to turn my sound down. Definitely funny concept though.

kefir 2012-08-27 20:38

Fire! Bang! Now this two words are stucked in my head :))

brucef 2012-08-27 20:46

thats fun! would have been cool to have a single player mode, but i'm sure AI for that would have been tricky to code! well done!

tdsmale 2012-08-27 21:00

Awesome!

markavian 2012-08-27 21:30

Sweet animations, classic !wrms gameplay :) like how you crammed evolution in there at the last minute ;) It was worth playing through a third time just to get the Draw sound effect :-p

berkano 2012-08-27 21:33

Hilarious. Nice work!

ponte 2012-08-27 21:37

Loved the sound. Cool worms game.

twilightflandre 2012-08-27 21:38

The gameplay is much like other Worms styled games. Though I felt infinite movement was too much. I found it odd that you could type within the time limit box.

adamharte 2012-08-28 00:00

Turns out God won! :S

tigerj 2012-08-28 01:05

highscores in Audio and humor. Nice work.

zeid 2012-08-28 05:28

Nice light hearted game. I had a fair bit of trouble getting the strength of the grenades right, by the end of a game I was still not quite getting it.

barry-abrams 2012-08-28 12:58

I love the sound effects. Made me laugh.

thurig 2012-08-28 16:03

Funny game.

leafo 2012-08-28 22:41

Liking the sounds effects. I just wish I had someone to play with. Sometimes a grenade would get stuck in the ground instead of bouncing.

cthulhu 2012-08-30 03:23

Haha funny sounds! :D
Will you release the source code? I'd like to understand how you are doing to compute the world collisions and things like this. Can you explain a bit?

m-gryko85 2012-08-30 12:48

Cool game. I played it at work with a friend and Darwin won! Too bad there is only one weapon

levelbylevel 2012-09-01 23:56

Hi Cthulhu, unfortunately I wont be releasing the source code, but the destructable terrain is using a technique in flash (though in this case Haxe) where I have two bitmaps, a terrain bitmap and a destruction bitmap. These two bitmaps are compared and any pixel on the destruction bitmap that isnt 100% alpha has the corresponding pixel on the terrain bitmap's alpha set to 0%. When I want to destroy the landscape, I simply draw a shape to the destruction bitmap and update the terrain bitmap using the above method for the area that's changed. Collision of players and grenades is done using pixel collision checks of the object and the terrain. I may do a blog post on it at some point... though the technique has been blogged about by a few others :)

robcozzens 2012-09-02 07:51

Pretty cool.

azurenimbus 2012-09-06 20:53

For some reason Darwin always seems to win!

Cool game :)

brita_ 2012-09-07 10:36

Love the voice acting!

brotherst 2012-09-17 17:53

I killed one of my guys at the same time as the last angel and it said it was a draw. (the score was actually 4-1)