vicethal 2012-08-27 03:26
Sorry, couldn't run this game... Even though it says web, Unity doesn't have a linux client :(
Foon → Ludum Dare Explorer → LD24 → Evolve Munch!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Audio | 552 | 1.68 | ||
| Humor | 564 | 1.50 | ||
| Graphics | 570 | 2.37 | ||
| Theme | 618 | 2.23 | ||
| Mood | 650 | 1.88 | ||
| Innovation | 671 | 2.07 | ||
| Fun | 697 | 1.90 | ||
| Overall | 709 | 2.19 |
Sorry, couldn't run this game... Even though it says web, Unity doesn't have a linux client :(
This game seems interesting, but I wasn't exactly sure what the point was (like, whether I should eat the food or other organisms.) Also, the sound may have been messed up because I could only hear an unpleasant fuzzy sound once in a while.
Perhaps I'm missing out on a bunch of gameplay but all I did was collect the algae looking things until time ran out and then I won? Really don't see how it applies to the theme at all. I'll bookmark this page and see if someone can reveal if I'm missing out on something here.
Yay I lost and won the game at the same time: http://d.pr/i/2G51
However, not too bad :)
The game looks interesting, but it could use some instructions. What was I supposed to do? What do the different dot arrangements mean? I just got the algae and kept winning. Was I supposed to get other stuff?
I'm not sure what is the point of the game. Seems pretty rudimentary and the gameplay is puzzling - I couldn't tell what the win and lose conditions were.
pretty neat little idea, I would have liked the gameplay to be extended however.
Well, one can tell this game is either not complete or they are missing something. But I like the graphics :)
Can't run the game in Linux.
I won the game, don't know how or why :? I liked the little space ship type things.
Unfortunately, I can't really experience any gameplay besides eating seagrass(?) and winning. The graphics look promising enough.
I liked the luminous graphic style you used and the idea of the game and the fact that the coloured creatures you were supposed to eat ran away from you when you got close. However, it seemed as if you could lose pretty quickly if none of the colour you were supposed to eat appeared.
Nice job on the graphics, I think you've got the basis for something really interesting here... maybe get rid of the clock, or have the clock be attached to hunger in some way?
Looks pretty cool! Gameplay didn't really work, but you already mentioned that.