antrimplato 2020-10-06 19:49
cool but I didn't have the patience to pass, too hardcore )
Foon → Ludum Dare Explorer → LD47 → Around The Jungle
By makbeard and James Justice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1432 | 2.97 | 20 | |
| Fun | 1163 | 3.02 | 20 | |
| Innovation | 604 | 3.50 | 20 | |
| Theme | 1480 | 2.75 | 20 | |
| Graphics | 1440 | 2.50 | 20 | |
| Audio | 756 | 3.19 | 20 | |
| Humor | 902 | 2.55 | 20 | |
| Mood | 1488 | 2.38 | 20 |
cool but I didn't have the patience to pass, too hardcore )
Good job! But it would be nice to have UI for better aiming. It is paintful right now. I was confused every time where am i gonna shoot this thing?
Would be great to see a line between the character and my mouse, to see more or less where I'm aiming. Other than that, it's a really cool concept!
Really good and fun core mechanic, which was implemented pretty well. Had difficulty figuring out where to go, but enjoyed just flinging around anyway.
Interesting game! Movement felt very sensitive until i realized "wait its a race youre supposed to go fast :0" Needs better visual/audio feedback for player's actions, like showing the aiming power/direction.
Fun concept, but I was really confused on what to do. Kept flinging around the level without being able to find the goal, or understand the loop you wanted me to do. I also agree that some feedback on where you were aiming would be nice.
Good mechanic, just needs work on fleshing out the rest of the game I think!
Very different idea. I like the environment and atmosphere and the core mechanics, but it was a little tough to control or know where I was going. But that's not all bad, it gives you a sense of exploration which I like. Also the visuals were poppin'! Good work!
Haha, I had a lot of fun playing this game! Thanks!
The core mechanic is very satisfying and I believe it has a lot of potential for a full fledged mobile phone with multiple stages and more mechanics. The graphics were not bad and the sounds were spot on. Fun overall, but I feel that the "stuck in a loop" mechanic was kinda tacked on and not part of the main game design. It was confusing what the main goal was, which I guess it was to go around the stage as fast as you can.
I think you should give better guidance on where you need to go next to end the loop (either by having arrow signs or by showing the whole stage at the beginning so that the player knows roughly what they should do, or even better to have a larger field of view with smaller stages and some implicit guidance based on intuitive level design). I think you should also have a UI to show where the force will be applied while you drag the mouse (I kind of expected the ball to follow the mouse when you click and when you release a force to be applied towards the vector from the ball to the anchor). The use of mushrooms was also a bit confusing.
Overall, great job!
Thanks for all the great feedback! There seems to be an agreement on some changes we should implement once the voting period is over. ^_^
Very cool concept and well implemented too. It was super entertaining just flinging the character all over the place until I figured out what the goal was. If I had to add something, maybe an arrow indicator to show where the character will go once you release.
It would have been really helpful to know where I should go. You gave the hint of going counterclockwise, but that would only have helped if I could have identified the loop.
Nice game!
I really dig the music it compliments the visuals nicely. I also enjoyed the hook/swing mechanic. It's a bit tough to control though. I think having an indicator drawn when you click/drag the mouse showing the direction/velocity of the movement (ie: arrow with length based on the velocity) would go a long way to improve the experience. Nice job it's one of the more unique games I've played this jam!