FoonLudum Dare ExplorerLD46 → Save Frijole!

Save Frijole!

By defectivemelon

View on ldjam.com

CategoryRankScoreCount
Overall14353.3926
Fun5923.6427
Innovation8643.4526
Theme13873.5826
Graphics20692.8028
Audio8123.4126
Humor8483.1626
Mood17853.0425

Comments

huthuthunter 2020-04-20 22:14

Cool idea, not what I expected at first. This game was quite fun to play

smackmet 2020-04-20 22:30

Fun and interesting game!

moritz14 2020-04-20 22:44

I love that dogo!!level 3 is pretty heavy at the left side:)

trifectuh 2020-04-22 02:58

Frijole best boyyo. This was really fun. Love the music. Wish there weren't so many sawblades around to hurt Frijole when I screw up :(

defectivemelon 2020-04-22 03:13

@moritz14 @trifectuh Glad you guys like Frijole, he needs the love after the mess he got himself into :^)

honey-pony 2020-04-22 03:40

Pretty fun game. The first screen with the sawblades was very frustrating--perhaps I was not using the intended strategy. It felt like sometimes when you jumped into a wall, you would turn around, and sometimes you wouldn't...?

In general I would say my main criticism of the game is that some of the jumps seem too precise given how limited your platforming abilities are. But overall it's not too bad, it can just take a few tries to actually nail the timing on all the jumps.

I like the music, although it might be a little too somber, I'm not quite sure. As far as graphics--I usually point this out when I see it--I don't really like mixed pixel art resolutions (i.e. in one of the levels there was a big block, made out of larger pixels than the surrounding elements). This is of course a personal artistic choice but in my opinion it's better to avoid. :shrug:

I generally liked the game. It has a good amount of puzzle solving, and a good amount of platforming. One thing I like in particular is how many levels there are. Making a lot of levels is quite an accomplishment for a jam game. :smile:

honey-pony 2020-04-22 04:08

Also, here's my final level solution! :smile: FrijoleSolution.png

rasheed 2020-04-22 08:37

good game and very fun to play keep it up!! and good luck

defectivemelon 2020-04-22 11:19

@honey-pony Thanks for playing + leaving great feedback! The issue with only bouncing off walls sometimes I only noticed in the last hour before I submitted, totally get how frustrating that is, as well as the precise jumps.

Re: the art and music, I totally agree. I've grown used to the music, but it kinda muddies what the soul of the game is -- is it serious? Is it cute and fun? The mixed pixel resolution was pure laziness on my end to try and add some visual variety, I agree it's an eyesore :)

Cool to see your final solution, different from mine in almost every way!

codingninjajoas 2020-04-22 12:41

This game is really nice, totally unexpected too

nanolotl 2020-04-22 12:46

Well designed game and implemented well. Frijole is a good dog.

sir-magic 2020-04-22 12:58

Neat idea, I found no bugs in this game whatsoever. The core mechanics are all there and in place and I feel like there is a lot you can do with this. The sound and music were great but the visuals could do with a little improvement. At the end of the day though, it's a game made in 72 hours so you can't expect much. Had a lot of fun playing this, well done!

tyranosaw 2020-04-22 14:06

This an adorable and cute little game. Everything works beautifully well and I thoroughly enjoyed it! You know what, it may not be the best looking game I've ever played but it is a game that was incredibly well. All there is to really do is just polish it and make it look and feel amazing.

Some criticisms: - The UI could be improved on. Eg. A better implementation of the text appearing? It could be nice to have a reset button aswell. - Would be nice to have a non-intrusive background. Just something to visually add to the game. - Would feel better if the art was more consistent. Not only in the pixel resolution but also in a stylistic point of view. It sorta feels like each art piece belongs in a different place. Maybe try restricting yourself to a colour palette?

All in all, this is a great game. You should be really proud of it!! Can't wait to see an updated version of the game. Congrats!!!

defectivemelon 2020-04-22 14:20

@sir-magic -- Thanks for your comment! Agree there's a lot of places to go with this - I found that I kept coming up with more pieces + mechanics that I wanted to add, but knew I wouldn't have time for.

defectivemelon 2020-04-22 14:27

Thanks @tyranosaw - appreciate the art feedback, I'm in over my head when it comes to this stuff - this puts into words what I was feeling about the different assets but couldn't formulate. Reset button would be nice, replacing the fetch button maybe.

I'd love to keep working on this... stay tuned :)

rongefilet 2020-04-22 17:14

Nice puzzle platformer, visuals are simple but I really liked the music. Lots of levels, quite challenging as well, just a good entry well done!

santiago-lafosse 2020-04-23 01:09

heeeeeey, muy bien echo

quinn-patrick 2020-04-23 01:09

Really fun take on a puzzle platformer with a surprisingly long lineup of challenging brain teasers. I don't have much negative to say about this one, except maybe that the graphics are a little simple and the sound effects are limited, but the amount of fun I had on this one really stands out. Great job.

curtamyth 2020-04-23 01:36

I really liked this! I got to the last level but I didn't finish it. The music was great, the gameplay was addicting (just one more level!) I'll be ranking this one high on fun, that's for sure.

The weakest point is probably the graphics, the stylistic clash between different sprites detracts from the aesthetics of the game. Another small thing I would suggest would be to add a little "coyote time" for jumping off ledges. If you aren't familiar with the concept, it's basically just allowing the player jump for a few frames after walking off a ledge. A margin of error in case the player presses jump a fraction of a second too late. Most platformers do it, but the effect is subtle. It's more noticeable when it's not there, because it usually feels like unresponsive controls to the player. That's just a tip for next time, what you have here already is solid and definitely one of my favorites in the jam so far!

defectivemelon 2020-04-23 01:58

@curtamyth -- thanks for the tip, a nice tool to add to my kit. Considering the only direct player input is jumping in this game, it'd definitely be a big improvement to really fine tune the jumping experience here! Appreciate the kind words :)

ilikescifi 2020-04-23 09:05

"I wanna be that dog" :) - very cute and... yea you know haha. But super well done in the short period of time!

mrchippy 2020-04-23 20:15

Good idea for a game. Everything was very simple and fit well for a jam game. The level design was a bit rough in a few places (some parts required a good bit of guess work and were kind of tedious) but that's usually the case with jam game.

Overall this was a pretty good entry.

ale 2020-04-27 18:46

Frijole died for my stupidity...many times. RIP.

Good game. The mechanics were easy to understand, and the level design was clever. It got really challenging towards the end, and I couldn't beat the last level.