losttraindude 2014-08-26 09:18
I really like this kind of space-trading games :D I was wondering: are the asteroids generated on level creation or while you go to and fro in the galaxy (or both)?
Great job!
Foon → Ludum Dare Explorer → LD30 → Space Road Truckers
By zambini
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 514 | 3.25 | ||
| Graphics | 534 | 3.13 | ||
| Coolness | 1948 | 22 |
I really like this kind of space-trading games :D I was wondering: are the asteroids generated on level creation or while you go to and fro in the galaxy (or both)?
Great job!
Real good look to this game. Liked it :)
@LostTrainDude - For the jam, they're just set up in the scene. I wanted to write debris field generation but that's way outside the scope of LD48 :P
This sort of reminds me of Planets:TEOS, which was a great old space trading game. I had a hard time docking with other stations. I like the HUD with the various meters and controls, and TVC indicator. Nice work :)
Not bad for 48 hrs and I do like space games that let you build up so much speed you shoot right past your destination. Kept ramming into asteroids though as there's no warning or radar.
I like the UI and the controls are decent. Trading system is simple, which is good because I find sometimes these games make the trading complicated and I lose interest. Could do with some sound, though. Some kind of minimap would also be extremely helpful for navigating.
I like it - I hope you continue working on it!
It seems obvious you ran out of time haha, it is little more than just moving from station to station right now, following the arrow! But its a good start, obviously.
I'm curious about what you were going to do with those drones and things... Protection against enemies, perhaps?
Where were you going with this? Any plans to keep going?
@FrankieSmileShow : I implemented enemies and drones (you can see them in the code) as well as combat but it wasn't 100% so I stripped them out at the last second.
I'd like to make this into a real game, I'm actually doing some design work now to get it into a solid design pre-implementation :P