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You can room,but you cant hide!
You can room,but you cant hide!
By srednuht
Comments
Made it to level 10 before health ran down, but I didn't die? Took a while to get the hang of the aiming sensitivity, and the reloading could have been a little smoother. It would have been really helpful to have an onscreen proximity arrow to alert the player when stuff is approaching behind them. Nice work!
harark
2016-12-13 04:39
Hard to not get hit. Maybe too hard. Also, I didn't notice any difference in behavior between the different colored balls.
srednuht
2016-12-13 04:58
LandoSystem Thanks! there was a problem with the health checker, already fixed, ty. I thought about those arrows, but i had not enought time. But the final post-LD version will include those arrows ^^. Thanks again.
Harak, first, thanks for playing, and yes, i know is impossible to evade all the balls and yeah, maybe too dificult, but I think there are enough balls in order to refill your heal ^^. Green Balls just stop over time, Orange balls speed = speedx0.5, Redball = speedx1. Thanks
Interesting concept but a little hard. Nice audio for the game
srednuht
2016-12-13 05:33
Fixed the problem with endgame checker. Sorry for that.
xwilarg
2016-12-13 05:45
Maybe too hard to not be hit...
zambini
2016-12-13 07:15
Killer track! Perfect for this kind of arena game. Good work.
onixowl
2016-12-13 07:26
Really hard to aim, please make Desktop build.
onixowl
2016-12-13 07:30
Really hard to aim, please make Desktop build.
But I kinda enjoyed when it worked
srednuht
2016-12-13 18:48
Added Windows version*
I agree with the others, it's quite hard. I still enjoyed it, but maybe it needs some slight tweaking. Nice work regardless!
limmmmm
2016-12-13 19:55
i like the gun. i agree maybe it's a bit too hard not to get hit.
Very satisfying gun mechanics, a little on the simple side with the enemies. Solid base, would love to see it expanded with larger enviroments and more different enemies.
It looks great, good music and it "feels" good to play, i think the enemies move a little too fast.
The art style was nice.
I like the idea of the enemy AI but I don't think it worked well because it felt like it randomly changed and didn't effect much.
It was very difficult to dodge the enemies and it felt more like trying to gain more health while enemies hit
into me.
I do think the shadowing was really good though.
ccglp
2016-12-13 19:59
Quite hard, but the graphic composition is very good.