The graphics are beatiful, the gameplay is easy to pick up, but hard to master due to multitasking jobs, but I like that type of games because they are improving your thinking, it was actually pretty hard to keep in mind several things.
Hello, I see what game and book were your main source of inspirations :D
Firstly, I don't understand how the game relates to "harvest" theme, perhaps you've just made an independent project.
Secondly, the game lacks the feature that was in the "Papers, please" which shows you the mistake you've made because in most of the cases I do not understand where I was wrong, and that's why I am unable to progress further.
Lastly, the game lacks sounds. Even the simple notes and stamp sounds would make the experience much better.
Concluding, I see the potential: this game could really improve "skimming" reading and I like it, but there definitely has to be many improvements to be made. Overall, 3.5/5.
I have also linked the bugs down below (stamp just stucked when I clicked with it on the button, and the stopped timer)
Hey, mate, good to see pico8 in this game jam. I don't know why, but I had really unsettling feeling when playing this game: the difficulty curve is quite high and there are no music. Almost felt like metroidvania, but your game definitily has some unique vibe to it. Good job, 4/5
Hello, congrats for finishing the Compo jam. The graphics and sound are ok for me because they are translating the meaning of the game - nothing to discuss here.
I am concerned about the balance: I have reached 15 heads, but the meter is decreasing at higher speeds than I could increment it with available tools. I think, there should be another propaganda tool like TV that will work passively and raise the bar, so the difficulty spike will not be that high.
I also don't understand the theme and what the game is trying to state. Does the propaganda harvest people? Are politicians the devils?
Overall, 3.5/5 for me. Don't give up, try new thins and improve yourself.
Great visuals, soothing OST, respect for the multiplier aspect. However, would be great to have some progression marks or leaderboard score like: completion of the map on some level of difficulty. This will give the player a simple goal to progress in the game.
I am quite confused with how this game correlates to a theme (0-0 )'
Hello, Sean, I had a blast playing your game: the movement is like I am inside Quake 3 arena or something - that's really interesting mechanic to put in a horror-like game. The graphics are also beatiful.
However, sometimes it's really hard to tell when you need to use mallet or net because the are no visual clues on bugs.
I have reached the second level, but there were too much bugs to capture, so I have gave up. To push the gameplay even further I would have made the score for the "parkour" style movement or some weapon to catch bugs from further away. Then put some heights in your maps, give player a hook, and you will get some insanely fun experience.
Hello, firstly, I couldn't find the fullscreen option, so I have to use the inspector to launch the emdedded app.
Secondly, it takes very long time to sell products and the background screen is just some black square, it's not that exciting to go ahead and earn money, but rather frustrating to do so.
From the code perspective, The map with restricted cells to place on and other interesting stuff on it are great.
Overall, I would really consider reworking sell mechanic because it is one the main features of your game.
Very relaxing, but I really was lacking off a mouse hold to gather resource and plant (could be included as an upgrade). Also very good life advice in the end :D
Hello, yam lord, I liked that you have set up a few levels and I liked that player has a choice on what to focus: selling or killing. But, the selling is not worth it. For killing you are getting hp recoveries, score, and you're also decreasing amount of enemies. With selling you're just getting some points. Also, the movement is a bit clunky.
Lastly, I love your graphics and the Itch.io page. Good progress for 48 hours, keep it up, mate.
Well, the humour is 5/5, but I really lacked picking the carrots by just walking on them (would be great if they had particles). Moreover, the game can't be scaled up in the browser and you can't zoom in with the mouse.
Anyways, I liked it, it gives you a game experience, and that's already gives you a respect :)
Hehe, well, definitely 5/5, but my question: are you medical student? Well, but surely hell of an artist. There is nothing to blame here considering the 48 hours period.
I just died from the shock when the figure in shadows said to extract the bloody mitochondria. I thought, that I will have to use a nanomachine or something xD
You took the concept of a fairly simple game and gave it a twist - that's the essence of the game development.
I liked sound design, animations and art are wonderful.
The least thing I liked was the tutorial, it is in the main menu and more often player needs some in-game practice to understand what is happening. Despite that, for the 48 hours this is an excellent progress.
Hello, as for me, this is a 4.5 for a compo game - you have made so much art and level design as well as mechanics and audio in such a short period of time, that really amuses me.
However, sometimes you get stuck when you are moving, and also walking sideways makes you faster - try to normalise direction vector - it's a common problem for new gamedevs :)
LD52 — Harvest (15)
Boar'd'Hell by Blublu 2023-01-12T09:49:32Z ♥ 1
The graphics are beatiful, the gameplay is easy to pick up, but hard to master due to multitasking jobs, but I like that type of games because they are improving your thinking, it was actually pretty hard to keep in mind several things.
Nothing more to say, 5/5.
1.png
Grow Golf by torcado 2023-01-12T09:33:22Z ♥ 1
Out of more than 11 games that I've played this one might be one of the best :)
5/5
Editor Gregoritz by merdeboi 2023-01-11T10:30:10Z ♥ 1
Hello, I see what game and book were your main source of inspirations :D
Firstly, I don't understand how the game relates to "harvest" theme, perhaps you've just made an independent project.
Secondly, the game lacks the feature that was in the "Papers, please" which shows you the mistake you've made because in most of the cases I do not understand where I was wrong, and that's why I am unable to progress further.
Lastly, the game lacks sounds. Even the simple notes and stamp sounds would make the experience much better.
Concluding, I see the potential: this game could really improve "skimming" reading and I like it, but there definitely has to be many improvements to be made. Overall, 3.5/5.
I have also linked the bugs down below (stamp just stucked when I clicked with it on the button, and the stopped timer)
1.png
2.png
Nesting by HypernoodleJon 2023-01-11T09:13:04Z ♥ 1
Hey, mate, good to see pico8 in this game jam. I don't know why, but I had really unsettling feeling when playing this game: the difficulty curve is quite high and there are no music. Almost felt like metroidvania, but your game definitily has some unique vibe to it. Good job, 4/5
1.png
Propaganda by She Wrote 2023-01-10T10:29:39Z ♥ 1
Hello, congrats for finishing the Compo jam. The graphics and sound are ok for me because they are translating the meaning of the game - nothing to discuss here.
I am concerned about the balance: I have reached 15 heads, but the meter is decreasing at higher speeds than I could increment it with available tools. I think, there should be another propaganda tool like TV that will work passively and raise the bar, so the difficulty spike will not be that high.
I also don't understand the theme and what the game is trying to state. Does the propaganda harvest people? Are politicians the devils?
Overall, 3.5/5 for me. Don't give up, try new thins and improve yourself.
Jigsaw by kuviman 2023-01-09T19:38:45Z ♥ 2
Well, the game does what it states.
Great visuals, soothing OST, respect for the multiplier aspect. However, would be great to have some progression marks or leaderboard score like: completion of the map on some level of difficulty. This will give the player a simple goal to progress in the game.
I am quite confused with how this game correlates to a theme (0-0 )'
Overall, 4/5
CRAWLER CRAWL by Sean Carrick 2023-01-09T15:53:30Z ♥ 1
Hello, Sean, I had a blast playing your game: the movement is like I am inside Quake 3 arena or something - that's really interesting mechanic to put in a horror-like game. The graphics are also beatiful.
However, sometimes it's really hard to tell when you need to use mallet or net because the are no visual clues on bugs.
I have reached the second level, but there were too much bugs to capture, so I have gave up. To push the gameplay even further I would have made the score for the "parkour" style movement or some weapon to catch bugs from further away. Then put some heights in your maps, give player a hook, and you will get some insanely fun experience.
Good job! 4/5
Hex Animal Harvest by 99Jason 2023-01-09T11:55:03Z ♥ 1
Hello, firstly, I couldn't find the fullscreen option, so I have to use the inspector to launch the emdedded app.
Secondly, it takes very long time to sell products and the background screen is just some black square, it's not that exciting to go ahead and earn money, but rather frustrating to do so.
From the code perspective, The map with restricted cells to place on and other interesting stuff on it are great.
Overall, I would really consider reworking sell mechanic because it is one the main features of your game.
Don't give up, improve what you have.
Wheat Master by nyxkn 2023-01-09T11:03:43Z ♥ 3
Very relaxing, but I really was lacking off a mouse hold to gather resource and plant (could be included as an upgrade). Also very good life advice in the end :D
Screenshot 2023-01-09 140208.png
Pointless Harvest by WouterK12 2023-01-09T10:45:15Z ♥ 4
Wowy, guys, that's some diamond in a rough. Did you make everything by yourselves? The graphics, audio and mechanics are wonderful.
Yamsylvania by 0xWAVY 2023-01-09T09:45:51Z ♥ 0
Hello, yam lord, I liked that you have set up a few levels and I liked that player has a choice on what to focus: selling or killing. But, the selling is not worth it. For killing you are getting hp recoveries, score, and you're also decreasing amount of enemies. With selling you're just getting some points. Also, the movement is a bit clunky.
Lastly, I love your graphics and the Itch.io page. Good progress for 48 hours, keep it up, mate.
Overall, 4/5.
Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-09T09:26:26Z ♥ 1
Shoop da whoooop...
Well, the humour is 5/5, but I really lacked picking the carrots by just walking on them (would be great if they had particles). Moreover, the game can't be scaled up in the browser and you can't zoom in with the mouse.
Anyways, I liked it, it gives you a game experience, and that's already gives you a respect :)
3.5/5
Organ Trail by maymay 2023-01-09T09:18:39Z ♥ 1
Hehe, well, definitely 5/5, but my question: are you medical student? Well, but surely hell of an artist. There is nothing to blame here considering the 48 hours period.
I just died from the shock when the figure in shadows said to extract the bloody mitochondria. I thought, that I will have to use a nanomachine or something xD
Harvest Harvest Crush by rjerez192 2023-01-09T08:56:23Z ♥ 1
You took the concept of a fairly simple game and gave it a twist - that's the essence of the game development.
I liked sound design, animations and art are wonderful.
The least thing I liked was the tutorial, it is in the main menu and more often player needs some in-game practice to understand what is happening. Despite that, for the 48 hours this is an excellent progress.
Overall, 5 points :)
Final Harvest by GreyNovemberGames 2023-01-09T08:43:07Z ♥ 1
Hello, as for me, this is a 4.5 for a compo game - you have made so much art and level design as well as mechanics and audio in such a short period of time, that really amuses me.
However, sometimes you get stuck when you are moving, and also walking sideways makes you faster - try to normalise direction vector - it's a common problem for new gamedevs :)
Overall, great results!