FoonLudum Dare ExplorerLD46 → Herb!

Herb!

By swordfish

View on ldjam.com

CategoryRankScoreCount
Overall8693.0023
Fun9402.6623
Innovation9142.7623
Theme9403.0423
Graphics3493.6923
Audio5153.0522
Humor2553.3323
Mood8602.7222

Comments

mickeyo 2020-04-20 03:20

Cool game. I found it kind of hard to find animals, though.

thor-lucas 2020-04-20 03:25

LMAO! The audio effects were absolutely hilarious. Kept me smiling the whole time. Hitboxes need a lot of work though — for some reason I can only hit grass from the left side and only if I'm slightly under it. You need to enlarge the hitbox on the grass. Also why do the trees move when you hit them? Also I couldn't find any creatures -- after the first minute or so they seem to have fucked off into nowhere and they have disappeared. Overall very funny game, I enjoyed it!

gamedoodles 2020-04-20 03:26

The art here is really nice! I also found it tough to locate animals.

thor-lucas 2020-04-20 03:26

Oh one more thing — you should try to get your sprites to match scales. For example — the pixels on the tree are like 10x bigger than the pixels on the main player!

martintale 2020-04-20 03:26

It was fun to discover that tree falling on you damages you - nice touch :D Animals are very rare and I couldn't even find 1 boar :/

rjerez192 2020-04-20 03:27

Nice concept. I believe the lack of background music is really noticeable (or isnt it?). I had a problem with one herb I was hitting from the right and nothing happened, and went for the left and it worked. The pixel art is fantastic.

matt2728 2020-04-20 03:27

Dude, that is dope. The sounds of the deer made me lol. Leaving you a positive review!

mrfluffysheep 2020-04-20 03:29

The deer sound is so good. It was so unexpected I literally followed the deer just so I could hear it again.

swordfish 2020-04-20 03:40

Thanks for the feedback, as far as some of your issues - I think the spawning of everything is a little bit off. Mostly a last minute thing, was working with a smaller map before and when I scaled it up it got weird. The hitboxes could use some tweaking too, the herb one is probably too small.

Glad you all enjoyed it, I like having fun with these, nothing too serious.

forevertrash 2020-04-20 03:42

Pretty nice 8-bit art, wish there was more to do it get's pretty boring even halfway through the first mission. I can't even imagine doing the 1800+ piece ones. But still a nice concept, just needs more functionality but good job bro! Super good

mhykah 2020-04-20 04:16

Interesting game! I love the voice sounds! Not sure about finding 24150 meat in the second level though...

Some music would have been nice! Good job!

swordfish 2020-04-20 04:33

That is definitely not supposed to happen, but hey maybe the village is very hungry. It was supposed to double for the second level so not sure what went wrong.

logan-perkins 2020-04-20 07:43

Not just the meat, the resources demanded for all the categories in the second level are insane...

trko 2020-04-20 12:55

nice sound effects, love how the sound of the animals guides you towards them, I had a cluster of them tho, so I died really fast, nice fun game

swordfish 2020-04-20 19:35

@logan-perkins @mhykah @forevertrash

I found the bug causing the resource counts to go insane - as long as you are on the splash screen between levels the level counter increases every tick. This causes the resource requirements to grow exponentially as it's just the numbers from the first level multiplied by the level count.

I'll be uploading a fixed version soon but there isn't any reason to play it again as nothing really changes past that point, you'll see the same splash at the end of every level and the resource requirements increase again.

I also fixed the spawning I think, animals should spawn over the whole map now, they were only spawning in the top left before.

swordfish 2020-04-20 19:35

New version is up!

2022-03-28 05:26

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