FoonLudum Dare ExplorerLD51 → Delta Shift

Delta Shift

By TinyTrebor, Zankanotachi, Lori Lou, bako, Alexol, Lethos, Arcreuss, mrNised, AnOrdinaryGamer and DorianeAdr

View on ldjam.com

CategoryRankScoreCount
Overall4993.6026
Fun4613.5226
Innovation4003.5426
Theme5203.7226
Mood5493.4726

Comments

coolgunxdd 2022-10-04 01:13

The graphic looks so nice! It is like Ghostrunner with a gravity effect! Nice work!

psv-games-studio 2022-10-04 01:22

Very interesting concept and nice graphics.

infecsean 2022-10-04 01:38

What coolgun said! The mechanics needs some time to get used to, but once we get used to it, its super fun! Due to it being a movement parkour I think a sensitivity setting would be great! Definitely my top 5 tho

akai-syuuichi 2022-10-04 02:13

wow, the graphic look really nice, the photo is what makes me click on this game!

fedora 2022-10-04 03:01

It looks really good, and the controls feel responsive. Was a bit sad that it only had a shot tutorial and one level though. The gravity mechanic is a bit disorienting at first, maybe making it a bit more smooth would have helped.

justieboy 2022-10-04 03:01

I am really impressed that you were able to get all of this done! Great environment and atmosphere, unique mechanics, and awesome music!

creepyounguy 2022-10-04 03:05

Fun Idea, most fun game I've played so far. the controls were a little floaty and I had to click every time before I could move my mouse because the cursor was unlocked after clicking the UI. It also felt like I should have been able to crouch through certain parts of the obstacles but there was no crouching.

keip 2022-10-04 03:22

nice game, but I didn't realize why you can pick a time as the difficulty level when the game doesn't stop there. Eventluell would have been a higscore good, but the own ghost at several attempts is already done really well. i like it. super game. like the graphics. But no game for people with hang to motion sickness

mattguil 2022-10-04 03:45

People who like speed should like your game. I like speed so I like your game so much! It makes me forget that I lost my driving license for speeding... Thank you for that guys, great job!

cesargary 2022-10-04 04:20

This is ultra fun, couldn't get better than 44 secs, getting acceleration feels satisfatory, great job team :clap:

2022-10-04 05:38

I feel like this could be a really enticing game the movement just felt kinda weird. The mouse control didn't seem to work in a way I found intuitive, and sometimes I got lost and started running back the way I came. That said, it was gorgeous and had some funky beats

projectcolorball 2022-10-04 05:49

a sci-fi first person runner is always nice to see!(pls check out my game too!)

thegamearchitect 2022-10-04 10:41

Cool game, a unique idea for this jam (from what ive seen!). Well done!

zyger 2022-10-04 12:16

cool game, fun to play and really nice!

100th-coin 2022-10-04 14:27

This game is outstanding! The incredible amount of developers working on this absolutely shows with how polished it is. The idea of a gravity flipping parkour game is a lot of fun, and you executed it brilliantly! I love the synth-heavy music and neon aesthetic.

I think the biggest drawback was whenever I smacked into a wall to climb it I was disoriented, and unsure where I'm going. You can't really see what you're climbing to, and if you're off by a little bit you might not notice you missed the tunnel you wanted to climb through.

I recorded myself playing so you can have more feedback. Stellar work!

https://www.youtube.com/watch?v=NxJP_Ic_Brw

guitarbro 2022-10-06 03:13

Really like the idea behind this game, it's simple, but effective. Completed both the tutorial and level 1 in probably not a very good time (level 1 was like 1:33 lol). A few suggestions/observations I had in no particular order: - Wall climbing was cool, but the lack of feedback for when you started/stopped climbing made it hard to tell if you had fallen off the wall. Additionally, the solid color of the training map walls meant that when your face was pressed against the wall you couldn't tell if you were moving. Simply texturing the surface slightly and adding some climbing sounds would go a long way here. - I liked the future/graffiti aesthetic, it was vaguely reminiscent of some of those old skating/rollerblading games. The pipes were a nice touch over just having blocks, though it would have been nice to have a little more variety in the environment assets. - The rolling camera shake when you moved was uncomfortable for me and felt very unnatural, especially how it snapped back to the center when your velocity hit 0. It's more common to sway the camera location left/right at twice the frequency of a vertical bob (usually making a "U" shape) and having something more similar to that would probably feel a lot more natural. - I have a feeling the friction was reduced to make things more fluid (which it did) but it had the side-effect of making stopping/tight turns really difficult, which is unfortunate since a lot of the level design was based around tight maneuvering. This could probably be solved in two way: either scaling the level along the axis that you're going to be going so you don't have to be so precise and/or increasing the friction when you let go of inputs to make tight movement easier. Maybe both? - The music was nice and fit well with the rest of the game. - Appreciate the setting menu, nice touch.

Overall a pretty decent entry, even if it had some rough edges.

studiocherno 2022-10-06 19:11

It's a cool idea, gravity shifting really made it confusing though, but I guess maybe that's the point of the game. Overall I think it's a pretty nice game, the only real feedback I can give was that the movement felt very sluggish, and could've benefited from being a bit snappier. Also I'm not sure why but after playing for a relatively short time I did start to feel nauseous.

The music was really good, and fit very well for this game, although I noticed there was no music slider in the settings menu.

Also the wall climbing mechanic does need a little bit of work I think, sometimes it didn't activate even though I was really close to a wall.

But overall a pretty good game! -Peter

mhorth 2022-10-07 21:23

As others have said, this is a really neat idea and the gravity shifting works great. Your team has a real talent for level design, because you had to make levels that are playable in all orientations. You did such a good job with that, that every side felt like it was the correct floor with good ramps and ledges and openings to jump through.

I would agree with the controls feeling a little floaty. If that got tightened up to be more responsive and you added some sound effects, this could become a really great game for speedrunning! Congrats on the entry!