melvinng 2020-10-05 22:00
Interesting concept! I like the style of graphics and audio too. Goes well with the game.
Foon → Ludum Dare Explorer → LD47 → Bunny Loop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 816 | 3.48 | 48 | |
| Fun | 765 | 3.37 | 48 | |
| Innovation | 970 | 3.18 | 48 | |
| Theme | 898 | 3.53 | 47 | |
| Graphics | 704 | 3.66 | 48 | |
| Humor | 371 | 3.36 | 45 | |
| Mood | 409 | 3.75 | 45 |
Interesting concept! I like the style of graphics and audio too. Goes well with the game.
I really LOVE the pixel art! Also the overall mood of the game and the fact that you play as a bunny. Hovewer I really dislike the controls, it was very hard for me to go where I wanted.
Great game! The hopping movement feels a bit uncomfortable at first but it's easy to get used to. I like the upgrading mechanic. Good job!
A fun game! Getting the hang of the controls and making the most of my short bunny life was worth it for the ending :smile:
This is such a cute game... The atmosphere is fun and the idea works well! It takes a little to get used to the movement, I couldn't get out of the house in the start, but got more used to it with more playtime.
Great job, loved the art and music especially - Coll mechanics, clever thematic approach!
Graphics look very good and the game has fun mechanics. Very good job.
Nice art colors. Movement is awkward and pacing feels very slow because of it. A hopping animation would have been better instead of actually replicating the hop on the code itself.
The game progression is really inventive with the generations, and I found the ending cutscenes really funny!
Great job on the game. :) The art is cute and the audio is charming and the ui is well done and feels polished. The controls are very difficult due to the fact that when you jump you get propelled in a direction quite far. Due to this I found it extremely difficult to navigate the tight space in the rabbit hole, the first area that you start in where the player will be learning the controls. So this was extremely frustrating.
Even though bunnies hop around, they still have a consistent flow to their movement. You may have wanted to emulate the hopping here, but I'd argue that player control is more important so personally I would suggest just having a constant motion when moving around and let the hop animation make it feel like a hop. But that's personal opinion.
I was confused about what to do at first. You have the "upgrade" text visible in the hut, but not the "exit" until you get near it, which I would argue is more important for people playing the game for the first time. I would probably show both always rather than having it be positional.
@game-endeavor Thank you for your feedback! We find your critics very constructive. :thumbsup:
That movement decision was quite difficult to make. We didn't want to make something generic, and having the bunny hop around felt like a good idea at the time, but I guess innovation for innovation's sake isn't good either. I'm definitely writing this one under "lessons learned" :smile:
I understand the issue with the exit not being marked at the start. The idea of having the "upgrade" text visible was to have players naturally see the upgrade tree and know that they have to get to the end of the research tree. Maybe having the "exit" text appear after they check the upgrade tree for the first time would have been a better solution to this.
Thank you everyone for the comments!! :heart:
@fedora Showing the exit after the upgrade would certainly be an improvement. I spent probably half a minute or more just trying to figure out how to get out, though the movement might've extended that time a bit.
Something to consider about drawing attention to the upgrade tree first might be that it's useless to the player until they have points to upgrade with. So when they see it, it has this sort of "Oh, that's nice, but useless right now" feeling to it. I sorta felt that and immediately closed it out without looking into it.
But at the same time I can understand wanting to put the upgrades up front, especially in a jam game where some people might not even experience the upgrades depending on the length of their session. Tricky situation.
Enjoyed and beat this! The "Now playing" music player surprised me when it first came up. But it's a nice variety of music and knowing the song's name was appreciated.
The hopping movement is fine and pretty fun - but when you get the speed upgrade, it can lead to situations where the increased jump distance makes it really hard to reach a brush of berries or an upgrade stone, as moving back and forth always takes the bunny just past it. Have to do sort of a drive-by, haha.
It feels like trying to keep the bunny from dying wasn't really worth stressing over, as you'd respawn with all evolution points still intact. It made more sense to always keep pushing on recklessly instead of trying to focus on not taking damage / finding food. Maybe it you lost (some) evolution points on death, but the purchase costs were lowered to compensate, that could be changed?
At any rate, cute little game. I wish the bunnies the best of luck in their ...... future endeavours. :smirk:
@battlerager I'm glad you enjoyed it! Thanks for the feedback :smile:
I finished the game, it kept me interested and the ending cutscene was a charming touch. The hopping is an interesting and fun idea, but it can get a little annoying when trying to dodge predators. I'm sure with some tuning it can be much more comfortable.
The art and music are both great, the game itself is pretty polished. One minor thing I noticed is that you still get the popup to pick berries when going near a berry bush that hasn't grown new berries yet.
In terms of balance, I think going for berries (even after the upgrade) is kind of pointless unless they're already on the way to the upgrade-rock-thing. I feel like you use more energy going for them than you get back.
Overall, great game! I really enjoyed it. Well done!
Very cute!
Nice game. Played it through. The jumping was a bit difficult, but it got better when I got used to it. Charming graphics and animations and relaxed music really made the mood :)
I love this kinda game with upgrade, great stuff!
Really fun and cute game! I liked the little polished details like the weight of the rabbit jump, the rabbits in the lair, and the bodies of the rabbits that stay where you died.
Once I had upgraded the jump, I started bumping into things more often, and it was sometimes tricky to get around objects. One option might be to speed up the frequency of the jumps but decrease their distance, so that you can still go fast but also turn quicker if you need
Nice done. I feel sorry for the rabbits.
Very cute game. I like the use of the loop for the bunny accomplishing its goal.
The graphics are great. The feel was good, felt finished. But as others said it would have been nice if there was a indicator where to exit form the upgrade area, A nice addition would be if the fox would get a angry animation when it is trying to kill you because the fox looks cute and you won’t think it will hurt you.
Really really cute :smile:
This is such a cute game the only thing that bothers me is the bunny movimentation but it's a great game in general!
I loved the game, the music, and graphics are very nice. Well done! =D
I just thought the bunny movement a bit chunk, some times was difficult to maneuver
I really liked to look and idea of the game. The movement made it hard to acquire food though.
The art and feel were great, but the movement was really unforgiving, especially once you upgraded speed.
I really liked the movement choice. Like you said, it would've been fairly generic otherwise. I actually haven't seen a movement scheme like that before, and it certainly conveyed that fact that you're a bunny haha.
In some ways it also turns the speed upgrade into an interesting choice, to trade speed for precision (not that the player realizes this beforehand). But I think that's really cool. I like games that can scale up to the player's ability to handle something. The lvl 2 speed made me think just a bit harder on the best way to move.
I ended up just gunning down the left side of the skilltree to close out the game. I didn't actually expect there to even be a skilltree and that added an extra of engagement for me.
Nice mood, nice music, nice job!
The art is pretty cute and polished, while the music does a good job at setting a tone. However, the movement felt clunky, it was hard to reach objects even when they were in sight. I think one thing that would help is a grid system, as sometime the rabbit would be misaligned with other objects from bumping into a rock or something earlier on. The ending was adorable, I like how they had full images to show how the bunnies managed to escape and thrive.
I couldn´t escape from the cycle of life and death! Rabbit movement looks a little bit glitchy. NIce 2D enviroment...well finished!r.png
haha cute XD
Game was fun to play, took a little while to get used to the movement, and i was really good at getting stuck on stuff