FoonLudum Dare ExplorerLD49 → Left Beehind

Left Beehind

By mistercheezymoon

View on ldjam.com

CategoryRankScoreCount
Overall9703.3627
Fun8233.3627
Innovation9493.1227
Theme6083.6827
Graphics13072.6331
Audio8133.0027
Humor4943.3425
Mood10513.1226

Comments

salohcin894 2021-10-05 01:29

Hey there! Link to the download is broken. Let me know when it's back up!

mistercheezymoon 2021-10-05 02:18

@Salohcin894 Hey there. Thanks for letting me know. Yeah, I was having some net trouble there. It looks like for one reason or another, I didn't set the game to public.

salohcin894 2021-10-05 02:35

Ah man dude that was hilarious. Glad you got it fixed up. Really loved the boiling line style animation.

flywolfe 2021-10-05 07:25

Loved the sound effects lol. The game was pretty fun and gotta say, love your choice of subweapons. Especially with the way the laser works, it just feels so good to use. It was a bit difficult to hit the enemies because they were kind of hard to see (yellow on yellow) when you're moving around quickly so as not to break the ground, but the horde mode did feel really cool.

Overall, it was pretty difficult and I could only last a few minutes before each death, but it was a lot of fun, awesome job!

timur-bahadir 2021-10-05 09:48

Fun game with funny sounds :) Movement felt a bit floaty ^^

elektroney 2021-10-05 16:34

I like it ! Graphics are really cool !

erlioniel 2021-10-05 21:06

Nice to see your try! Actually we had an unstable floor as an idea in a initial ideas list, but we dropped it in favor of our game :smile: nice to see that you did it pretty well!

julieanneg 2021-10-06 23:40

Super interesting use of an unstable floor for the theme! It was definitely difficult but fun. I love the aesthetic + mouth sound audio. I agree with a previous point made about the yellow-on-yellow enemies being a bit hard to see.

One thing I noticed -- when I get a 'game over', the Start Over and Quit buttons are overlapping and flash rapidly.

substain 2021-10-07 09:23

the unstable floor along with increasing number of enemies makes it pretty difficult - maybe it could be an improvement to make the floor regenerate over time?

xedur 2021-10-08 01:00

A real cool take on the theme, and I thoroughly appreciated the art style. :smile:

For a first jam entry, I think this was a great job!

awesomealliterationalliance 2021-10-08 18:49

points in humor for that awesome art style and sound design! If the overlapping of the quit and start button was on purpose: really nice meta-take on the theme :D The mechanics were a bit confusing at first (but maybe I'm just getting old...), but the controls felt solid overall. Also it would have been helpful if the enemies had some sort of highlight or something to make them "pop" more in front of the yellow tiles. The breaking tiles are a cool feature that fits the theme quite well. Solid entry

mig-moog 2021-10-10 00:53

The idea of a crumbling floor in a topdown shooter that gets more hectic is a really interesting idea.

The biggest things hindering this game are: - Picking up powerups requires you to stop, during the middle of the crumbling floor, oncoming enemies, and your sizeable acceleration that makes you immediately run past the powerups. Powerups also spawn at a very fast rate, you'd probably be better off making them rarer and not having to press a key to equip them. - The audio is extremely repetitive and becomes downright annoying, and also a little loud when it comes to the gunshot. A little change or two in each, as well as a little volume decrease wouldn't hurt.

- Enemies don't pose much of a threat, they're pretty slow and only fire a few bullets on a huge floor

- The spaces between the towers seem a little unnecessary, the gaps are huge, and you're fighting the same types of enemies over and over, so the spacing seems kinda pointless when you could just defend one tower and take the risk of going out for powerups further out on a map.

zookatron 2021-10-14 01:31

Unfortunately this isn't really my type of game but it seems like you really put a lot of effort into it, lots of different mechanics to keep track of and things to do!

shuimen 2021-10-21 04:35

It's great to relate unstable floor(?) to the theme. Nice work!