Foon → Ludum Dare Explorer → Users → HybridLizard
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Unstable Cave | unfinished |
Really nice game!
At first it was not perfectly clear how everything works. I mean like clicking above the planet or clicking on small people to collect them.
After some tries I was able to finish it successfully. It has potential to be developed more if you decide to do so.
I really liked the game and would gladly play more! Fun and polished.
Of course there is room for some improvements without worrying about game jam time limitations like a bit more rich graphics, but overall really good job!
@ismael-rodriguez Yeah, this was my first LD and I decided to use it to learn Godot, only knowing some basics and watching tutorials before with no game made. It was tough but valuable experience ;-)
Great fun little game!
Definitely your style is visible here. It is very polished, especially consider it took 3 days to make.
Walking weights were fun. It is very simple to grasp with a potential to reach a larger audience.
Fun game. Nice graphics and audio!
It is difficult to deliver some food, but after some tries I was able to feed the hungry Satan a bit ;-)
@lelulagames Thanks a lot for checking out the game, especially in its current rough and unpolished state!
You are right about rocks. I had to make a lot of corner cutting in this game as I did it learning Godot at the same time.
I simply had to leave those hacky solutions with rocks, shakiness, movement, lack of menus to "finish" something. And still I have uploaded it as Unfinished, so people could be aware of its shortcomings.
I had plenty of ideas how to make the game better, but not enough Godot skills yet to implement them on time. Thanks again for checking anyway!
@ismael-rodriguez I appreciate a lot checking the game. I hope you can still sleep after seeing that ;-) Thanks for a tip with restarting!
I may work on the game a bit in future, so at least there will be some menu, something more to do, conditional shakiness, polishing etc. No ETA though.
I though your cool game might be made in Godot, because of the style and good 2d tools in this engine. I think you can try it. No daunting installations or downloading GBs of stuff is required, so it is friendly to check it out.