FoonLudum Dare ExplorerLD47 → Endless Grind

Endless Grind

By Skalkevai, Alkarym and stratobox

View on ldjam.com

CategoryRankScoreCount
Overall11743.2321
Fun6993.4221
Innovation13812.7321
Theme15072.6920
Graphics9003.4421
Audio8902.9522
Humor10742.2818
Mood11733.0220

Comments

espy 2020-10-05 20:34

Nice game reminds me of crypt of the necrodancer. Did have an issue with the numpad 5 skip though pushed it a lot when I wanted to go down.

mrwahloh 2020-10-05 20:55

Enjoyed it, did like the soundtrack, the move sound gets a bit annoying though. As Espy already said the controls are abit tricky to get a hold of, I too was constantly press NumPad5 to go down.

victor-vk 2020-10-05 22:54

Cute Graphics, the audio is good, but could have some variations cause with the time it gets a bit annoying, like the move sound, its too loud. sometimes it is not that confortable to walk arround and attack, but i realy liked it and played for a bit of time, good job

kp-gamedev 2020-10-06 00:35

Thanks for reviewing my game. Pretty cool overall. I love how you put the event system together in 48 hours with all the items and jazz. Keep it up.

alkarym 2020-10-06 20:24

@espy @mrwahloh @victor-vk @kp-gamedev we fixed a few bugs that haunted the build. please try it out again for the expected experience :)

ericbolseiro 2020-10-07 23:24

This game reminded me of some old games, it was a good nostalgia. thank you!

apostolos 2020-10-08 23:49

i really enjoed playing the game well done!!

stratcat66 2020-10-09 18:53

Cool game, had quite some fun with it. Visual style was also fitting. One thing that was a bit annoying after some time was the background music, in my opinion it was looping a bit too fast. But overall a good job. Thank you.

joror 2020-10-11 11:59

Your download links are broken - did you move it to https://stratobox.itch.io/endless-grind-not-gamejam ?

linetaru 2020-10-12 09:16

Simple game, it's looks good, controls can be strange in start but overall is funny to play and attack system is very good and graphics are good.

Link above for download are broken so I try your game by @joror link in his comment.

jelch 2020-10-13 23:38

A nice classic roguelike! The audio got repetitive, and I would have liked to have health bars on the enemies.

blue-pin-studio 2020-10-15 03:00

Your links are broken, i used @joror 's link. I couldnt figure out how to open the shop once i closed it and using numpad and stuff didnt seem to do it. Pretty cool entry tho, i like all the different stat options and the music

nikadra 2020-10-25 13:48

I'm always happy to play a roguelike game, and this one is no exception! With simple but nice graphics, an interesting attacking system and many different items, I think this game hits a lot of the marks for a fun rogelike experience. There were however some issues that prevented me from enjoying the game as much as I could have.

The *graphics* were, as said above, simple but still nice. The pixel artstyle is always welcome in my book, and the sprites in the game are well made and create quite a nice environmental design and overall feel for the game. I especially liked the sprites for the items in the shop, but the walls also had a lot of nice variation to them.

In terms of *gameplay*, I had mixed feelings. The combat system allowed for some interesting strategic moves, where skipping a turn allowed you to get the upper hand, so long as you knew the enemy's attack pattern. However, I didn't actually encounter many enemies, and most of my time was spent wandering around looking for them. When I did find enemies, it was always the same demon-looking enemy, except for a single time where I encountered a tough mage. I felt this was a shame, because the combat was after all the most interesting part of the game, and I would have loved to explore it more than I was able to. It also would have been nice to try out the combat system on other enemies with different behaviors. The environment was also quite repetitive, which isn't necessarily a problem in and of itself. But because enemies were so hard to find, navigating to new areas became very important, and I often ended up accidentally backtracking and getting lost. Another problem that I had was that I wasn't able to access the shop after the start of the game, which was also a shame, since there seemed to be so many other cool items to try out.

When it comes to *audio*, the sound effects gave some more life to the gameplay, and music in the background is always welcome! I do however agree that after a while, the music became a bit repetitive.

Overall, I didn't feel like I was able to explore everything this game had to offer, which is always a shame, since it means that your hard work as developers goes unnoticed. For future jams, I definitely recommend making all of your content more accessible, so that players can take part of all of it. For example, you could make enemies spawn more often and make these enemies more varied, as well as making it more obvious how to access different features, like the shop. But in general, I still enjoyed the experience of the game! Well done! :smiley:

Note: as others have pointed out above, the links to itch.io are broken and need to be replaced.

rubixnoob13 2020-10-27 04:25

I liked a lot of things about this game, the graphics, the gameplay, the genre. I do think some kind of minimap or indicator of where the last enemy is when you kill everything but 1 would be helpful. Also, the music seemed rather cheery and upbeat for a dungeon crawler, but it was a pretty catchy tune. Overall, really good job and this could definitely be expanded into something really great in my opinion!

meatball 2020-10-27 04:43

Good stuff! Not usually the type of game I play so I feel I was extra confused, but still enjoyable. Nice controls, UI, and especially music - Short and catchy!

dans17 2020-10-27 05:42

I really liked the turnbased, directional combat system as well as the upgrade progression! I think there needs to be more feedback (like an animation) for when enemies hit you though, and I wish I could hold down the movement keys to make walking less tedious. Also, I'm not sure which way was intended, but sometimes when I died I kept my upgrades and sometimes I lost them.