truc-e 2018-08-14 09:14
Very well done, very polished, nice sound, nice graphics, fun gameplay. My only complaint is I had no idea what was going on for a while.
Foon → Ludum Dare Explorer → LD42 → Deck Adventure
By le-slo, kl0z and Rafael Gonzalez Art
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 211 | 3.75 | 40 | |
| Fun | 301 | 3.53 | 40 | |
| Innovation | 250 | 3.56 | 40 | |
| Theme | 617 | 3.47 | 40 | |
| Graphics | 330 | 3.82 | 40 | |
| Audio | 169 | 3.67 | 40 | |
| Humor | 828 | 2.04 | 34 | |
| Mood | 280 | 3.48 | 38 |
Very well done, very polished, nice sound, nice graphics, fun gameplay. My only complaint is I had no idea what was going on for a while.
Love the music and the graphics, good job!
Wow, one of my favorites so far. Very impressive idea you came up with. I would really like to hear about the process!
I played this for awhile! It was really fun. In the beginning I had no idea what I was doing but once I figured it out it was really great. Well done!
Great game, great theme, but i expect a lvl système not a survival endless for this type of game,for to be able to progress far in this good game.
Nice Game! It took me a while to figure out the mechanics and I am still not sure if I got all of them, but then it unfolds its addictive character ;) Graphics and music fit very well!
I literally run out of space once (although I think there was one legal move left that was not working - Couldn't move on a golden shield card) and there was no game-over message.
A description of how to play would help.
*Edit* I saw your comment and checked the instruction screen. I had to play once more and it is really fun!
The graphics and the music really are perfect for this kind of game and the gameplay is fun. It's quite challenging as well and I will give it a few more tries to get better at it ;)
@thomas-olsson Thanks!I'm planning to write some kind of post-mortem. The idea changed quite a bit during the process, but I focused on the dual purpose of gaming design (https://www.youtube.com/watch?v=i5C1Uj7jJCg) and the game is kind of inspired by "Cinco Paus" from Michael Brough (https://smestorp.itch.io/cinco-paus)
@9ryu108 Thank you! If by lvl system you refer to having different levels, I can't really see how to do that, I will think about it (taking in consideration the "running out of space" theme). And actually it is possible to win the game if you survive long enough, there is a card you haven't seen yet. Probably it's a little bit difficult (little playtest).
@bastian Oh! A bug! That's a shame, the code checking the running out of space should recognize as a possible move, but somehow you can't make that move. I'll check that out! Thanks!. There is actually on the initial screen a button that leads you to the instructions. The problem I think is once you click the play button you can't see that screen again! There isn't a complete description of every card but the types of move you can do. I always leave to the player some space to explore.
Sorry for the comment repetition
Comments went crazy.
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Cool idea! It reminded me more of checkers than of cards... would be interesting to see that leaned into a little more. Good interpretation of the theme.
Super fun and super hard! if only during the game the cards had descriptions or tooltips, and the health/speed/attack etc had icons to remember
Nice implementation of a card game.
@caeonosphere Yes it has something to do with checkers, you are right. It wasn't planned at first and when I discover it I tried thinking to adapt it a little more, but found out that somthing like concatenating the jumps would kind of break the game as it was, so I decided to stay apart from it.
@micdoes Yes it is a bit hard, I discovered a bug in enemy's health and attack, they should increase a little bit later in the game, but its to late now! And I completely agree with the icons, and descriptions, the interface was pretty different 5 hours before from finishing, there was a lot of text which I tried to minimize, now it's clean but didn't have time for make it clear for new players!
It first it took me some time to understand how to play (mostly beacause i didn't read the instructions), but when you get it it becomes addictive. I like the way you mixed strategy with cards plus running out of space. I think the card element gives a new turn to the concept of being overlwelmed by enemies. You did an explendid job. The art style is fantastic amd music is amazing, it fits perfectly with a card game, congrats!!
Nice game! The game looks and sounds nice (maybe some SFXs are a bit harsh though) and the card mechanics are well thought enough that it's easy to understand and still deep enough do be amusing. Well done folks!
Nice concept. Took time to understand.
Great conception, liked it at all! Did you think to add maybe levels for it instead of making "endless"? Each level it become harder and harder, maybe with different shape of field and even maybe with increasing charachterics between levels? Of course it is too hard to make all of this in LD, but I think, adding this, you can make full game ready for sell.
this was a fun game! i liked being able to move around and strategically place the attack cards so i could use them once the enemies aligned - that was satisfying. i ended up getting good at that, but then eventually running out of attack cards and not sure what to do - i definitely enjoyed playing once i got the hang of it.
@haberworks Thanks! Did you draw cards by jumping dead enemies? You can also jump enemies to attack them. There is an equilibrium to maintain between killing, blocking enemies and drawing cards.
@le-slo thank you! that was a big help lol
I thought it was great. I didn't know I could get cards back after using them all, though. Maybe show that some how? But the game was smooth and fun to play. I loved attacking.
@badabooom63 There is a level system, each time you increase your attack or range the level increases and more difficult enemies show up, when you draw the 50th card you can win.
@kl0z i got this system. What I meant is different "stages" which of them has a different tasks or different story, and while you are between of them you can upgrade more global things like "more cards in your hand" or you start with more AP at the very beginning and so on. Having this you can make a complete story and have really great chance to make your game popular in "big" market.
I dig this game a lot. Would have liked some better instructions in the beginning, however. Once I got a hang of things the hooks started to dig in.
I think this needs a tutorial level instead of just "reading" the rules. The relation graphics-music/sound effects are very good! Normally I hate card games but I was hooked a good time with this one.
Great game! I think it feels very consistent but, if you plan to keep working on it, I'd suggest you to consider the addition of a "tutorial-stage" and, if you also want to have a description of the rules, you could perfectly have it accesible through the menu. Nice music
@jazmin-giolito, @irhileth I always have troubles to explain properly my games in a LudumDare, I focus too much on polishing as much as I can everything else and in the end, specially for this type of events, I should worry in people understanding easy and fast how to play the game, as they may play only for a little time. On the other hand I love games that aren't really hand-holding the player, but that means working extra hard on the visual and auditive feedback, making it even more difficult for a jam. I think in a couple of jams I'll find the equilibrium.
Thank you for playing and giving feedback! It's always rewarding.
I love the concept, the audio is great, the graphics are simple but beautiful, great job guys ! Had a lot of fun playing your game :)