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Phase Decay
Phase Decay
By derek-volker, fluffy-kaeloky, axlplosion, Vngu and Eikhos
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1038 | 3.34 | 25 | |
| Fun | 1118 | 3.06 | 25 | |
| Innovation | 1005 | 3.15 | 25 | |
| Theme | 1025 | 3.39 | 25 | |
| Graphics | 640 | 3.73 | 25 | |
| Audio | 477 | 3.54 | 24 | |
| Humor | 832 | 2.65 | 21 | |
| Mood | 1001 | 3.20 | 24 | |
Comments
ruddgasm
2020-10-06 22:44
I successfully stopped the reactor from melting down! This game was enjoyable to play and the 3D visuals were pretty good. It was really cool being able to throw the cans near the turrets and have them shoot at it. I like how my progress was saved for each loop when I died and I could just skip to where I left off. Overall I had a good time and enjoyed the art and audio, nice work.
kpedatte
2020-10-07 09:23
Nice game, but I find it a bit hard
Cool idea! I had a hard time figuring out why certain hallways were on fire during certain iterations and not others. Also funny to hear a Streamlabs voice in a game for something reason. "...should not be neglijected"? :D
@caeonosphere The idea was that the ship is getting progressively destroyed everytime the reactor explodes and creates a new loop, until, at the last loop, the damage would be so great that the ship couldn't take it anymore and explodes entirely. We used that mechanic to close some pathways on certain loops. I wish we had more time to accompany the player further into that idea :)
As for the voice, you'll have to ask Derek :p
I really liked the gameplay nice job :v:
Realy Cool game, nice graphics, a bit hard i think
Impressive! Solid interpretation of the theme, and you managed to squeeze some good graphics and audio in the time limit!
I did give up a couple of tries in, mostly due to the issue raised here already, that some hallways are simply blocked off on certain loops. I would have enjoyed that as a mechanic much more if it had forced me to adjust my plans on the fly when seeing a burning corridor, and go take care of something other than I meant to. If that's already the situation, sorry for having missed the other options - I'm mostly referring to the upper exit of the turret hall, since it's blocked on the second loop on which I already know I need to go there to get a bunch of stuff done.
Regardless, I did enjoy my couple of attempts overall, and I do like the idea of the reactor progressively ruining the ship and sending you back!
@eden-shazar Indeed, there is a half broken gate on the other side of the turret hall. By tricking the turret to fire at it by throwing a can, you can get the half broken gate open, and thus unlock a new shortcut :)
I would have liked to put more clues indicating that was possible, but I just didn't have the time :<
nice game ! couldnt make the turret break the door tho :/ but the idea and the graphics are nice. well done !!
Really great game! It was pretty fun and challenging. The graphics and sound effects were great, and the idea for the partially broken door and the logic in getting it open was neat! I also really liked the way the turret works. My only complaint is that the game kept crashing (USUALLY when losing, like the turret killing me or the whole ship finally exploding), so I didn't actually end up finishing the game due to that messing up my progress each time. Overall though, really good game! Well done!
@eoshadows I'll take a look into that. Thanks !
gonzalol
2020-10-10 11:50
Nice game. It has a great atmosphere, the controls are smooth and it fits the theme.
krysh
2020-10-11 12:49
This had a cool vibe. The cans and the the sound when you're getting shot by the turret made me think of half life 2. I don't know if it's randomly generated but I think it's an issue that the first upstairs hallway lights on fire by the second loop because you have to go there so once you inevitably fail once, then you're just waiting for the whole ship to explode so you can use that hallway again. Unless you're meant to be able to walk through the fire? But I couldn't. Otherwise I liked the style.
@krysh Indeed, there is another way of getting out of the main hall. You can trick the turret into firing at the broken gate using a can. This will open a new passage for you :-)
I mostly enjoyed the sound effects and music, unfortunately the game left me rather confused.
I tried running into the first control room and grabbing the card and whatever exactly the other things was. It felt odd that the beam would reach me in there through walls. I could make it up to the locked door and navigate to where the second thing was (where the pass code was displayed). I couldn't force open the grating and time was running out.
Waking up I tried to make it up to the door again but there was a fire and I hadn't seen any thing that would put out a fire. So I figured maybe the beam should kill me by the grating so it would cut it and I could use it as a new way, but no. I tried hurling a can but the turret just killed me instead.
So I force quit the game (there's no way to exit), and started again and skipped the part where one learns the code and just entered it, but there still wasn't enough time. And the blocking fire would appear again.
GAME DESIGN :
I can see What you were trying with the game design, and it's a very interesting idea, to do some task and we get multiple loops, if we mess up in one then the penalty is damaged ship and less chance of fixing it, but what made the design flawed is that the rooms didn't have enough holes, think of swiss cheese, for this to work you need to have interconnected alternative paths, I presume that we could use the turret to break the gate as I was able to reach there using the second floor, but the turret kept killing me. This can totally work if you play-test a bit more with some variations in level design. The areas were well made, it gets harder to make environment easy to navigate in a spaceship, but you were able to make each area a bit distinctive, so you won't get totally lost.
FUN :
The level was fun to move around, I wish there was more to explore. The difficulty curve needs a bit of fine tuning to make sure that the fun lasts. The music and overall mood did make it fun to sneak around the turret and explore the ship a bit!
INNOVATION :
The loops and level design was a nice attempt on a risk vs reward system, and I can see that the game was design around this, that's pretty impressive, but the lack of balance was felt.
THEME :
Usage of the loops to complete a task by giving another chance or to us the loop to our advantage to cut short trips, the game would have been better with a more "open" level with this theme.
GRAPHICS :
The environment models and overall graphics were pretty good, and the game was pretty smooth, sometimes the turret would target through walls, but won't hurt us. The game could have used some more visual feedback for our actions, the fire was pretty good, but looked a bit patchy.
MOOD :
So the game does have a dynamic mood, we start with a semi-damaged ship and then the mood slowly tries to get intense. Some variation in lighting as we go into more loops would have been nice, The ship was always too bright, so the fire didn't look threatening, the bright environment overshadowed it. And some smoke and sparks will also add to the mood.
HUMOR :
I tried to find humor, but the only thing that felt a bit humors was the announcement before the loops, the voice over was great!
AUDIO :
The voice over was pretty good, the turret had various sound for various actions and they were pretty good! The soundtrack was pretty good, I love synth-based tracks and it did add to the mood of the game and made it feel intense. Adding a bit horizontal and vertical variation would be really nice, and audio cues for actions like picking up stuff, using key=card, door opening and such.
I congratulate the entire team for the submission and wish you all best of luck for future projects!
vphyre
2020-10-19 04:02
Your game is interesting. The theme concept I think was well applied. I like the stealth mechanics, mainly because I have to pass slowly so as not to wake up the machine gun's hahaha. It is a lot of fun to explore the scenery running out of time. The only point that I didn't like very much was the limitation that occurs in the scenario when time runs out, as for example some doors are inaccessible. Anyway, it's a well-produced game that offers an interesting experience. Good job!