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MeltUP
MeltUP
By caeonosphere
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 190 | 3.47 | 35 | |
| Fun | 343 | 2.97 | 36 | |
| Innovation | 308 | 2.91 | 36 | |
| Theme | 347 | 3.06 | 34 | |
| Graphics | 123 | 3.75 | 35 | |
| Audio | 87 | 3.54 | 35 | |
| Mood | 182 | 3.27 | 36 | |
Comments
Excellent graphics and nicely polished presentation. I found the platforming physics to be a bit too floaty for my taste, but fun none-the-less. My main criticism would be that it doesn't really relate to the theme. Definitely a good job though!
Overall, I agree with Seb, though I did find the framerate to be a touch bad (though that could just be my computer). I like the concept
Great Physics/..In this game
le-slo
2019-05-01 07:59
Nice art and vibrating music. The control of the game was a bit awkward, but I think the genes were suppossed to make that beter, although it-s hard to get different upgrades and not losing them. The game is not very original but it is extremely well implemented, specially for a compo. Good job!
zax
2019-05-01 08:20
the game looks so clean ! Good job
I relly like how the game look! Good job!
Quick note, before I actually play the game properly: X and Z as keys works really badly for people with a QWERTZ keyboard layout.
@zarkonnen Ah, that's good to know. I'll keep it in mind for future games; you realistically only need the Z key in this one, as the special abilities are pretty rare.
mia-devs
2019-05-01 08:51
Good Job
Nice!
Uploaded a new version that's hopefully a little more balanced.
enigma
2019-05-02 11:13
Idea is really interesting! However, it's too hard to control, like that you will slide for a short distance after landing, those factors makes the gameplay really uncomfortable. Wish there will be more improvements!
kuro
2019-05-02 11:21
I'm confused. I really didn't like the gameplay, I found the controls to be really clunky and thought the game was almost unplayable. But everything else works so well, the graphics and the music work well, the mechanics are very original, and everything apart from gameplay itself feels very smooth and polished. I can't and don't want to play it, but still consider this to be one of the best compo submission I've seen so far this LD.
nakami
2019-05-02 11:44
Nice game just that I didn't realize that there is different patterns, and I sort of get stuck for several try on the 3th jump. Until I restart the game and could go further.
mekyi
2019-05-02 11:48
Nice idea, graphics and audio. However, platforming didn't feel so good because of the controls.
@enigma @kuro @mekyi Thanks for the feedback. I just put up a third version with tweaked physics and some balance improvements... but it's not likely to change your minds about how the controls feel. I modeled the platforming a little bit after the game "N," which is floaty, has a character that's hard to steer in midair, and is quite difficult. It seems like my inexperience at making platformers meant that I didn't do a great job. The only person available for hands-on testing was me, and by some fluke, I'm pretty good at the game. :)
mantou
2019-05-02 12:04
I like it's graphics and music. It's a good game. But inertia makes control difficult.
nomus
2019-05-02 12:06
I got blocked easely during the run due to map generation and the controls felt a bit slow for a platformer, but the music fit the game and the "nuclear" design is on point, maybe a bit too distant from the theme. Overall good job !
Good job. Neat graphics(a bit over simplistic). It's very very hard.. or I'm bad at platformers :D. Great job overall!
attala
2019-05-04 17:51
Nice game and solid entry. Too difficult and too many restarts for me :)
leary93
2019-05-05 10:11
Really nice game, superpolished. All the aspects are there. It is a bit too difficult though, and more importantly, the controls a bit wonkey (especially jumping) which take away a bit from the fun.
Great job! The controls and different surfaces take some time to get used to. It's difficult to tell where the player's hitbox is, which makes the platforming even harder. That being said, wow the visual/audio aspects of this game are incredible. I think the fact that the game is so gorgeous and easy to parse makes the platforming that much more frustrating. It looks and sounds like it was made by a team of 5 people over the course of a month, but it *handles* like it was made...well, in 48 hours :)
@pixelmeal Ha! Yeah. Some tough lessons were learned this jam. And hey, thanks for the kind words! My confidence in my non-programming skills has never been higher.