FoonLudum Dare ExplorerLD53 → Data Delivery

Data Delivery

By rpc29

View on ldjam.com

CategoryRankScoreCount
Overall3.5511
Fun3.1111
Innovation3.8811
Theme3.7211
Graphics3.5011
Mood3.1611

Comments

asasin56 2023-05-01 21:05

Super mega annoying UI with rotating arrow. Its absolutely not understandable where player will rotate right, or maybe left? Why you cant just get a button with letter L that always rotates on the left and R for button that rotates on the right. Auto-restart will be useful. In other moments game with pretty cool idea

rpc29 2023-05-02 07:57

@asasin56 thanks for the suggestions. I didn't want to add movement through buttons because that goes against the using cards mechanic. Auto-restart didn't seem necessary so I didn't add that.

A consistent way to tell which direction the data will turn to is to look at the spinning arrow when it moves in the direction of the data.

theparticularpixel 2023-05-02 08:24

interesting idea with the drag n drop cards. the spinning arrows weren't very intuitive but i did get the hang of it.

space-games 2023-05-02 16:52

I like how you made this with the theme!

johnny-turbo 2023-05-03 06:47

Fun little game! Like other people have said, the UI of the arrows was a bit tricky and I had to think a bit before each move. Cool to see you implement a few different mechanics in the game - was able to get through most of the levels without any trouble, but you have me stumped on the last one!! Congratulations on finishing and submitting your game!

EDIT: Was late when I was playing and I figured out the solution right after I woke up haha - had to come back to finish it!!

caeonosphere 2023-05-04 04:04

Victory! (I think.)

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Great work for your first LD! I certainly wasn't making games like this at 15... I especially liked the "repeat" card. I've played games similar to this, but never seen anything like that, and I think you could do all sorts of fun stuff with it. I will say that pausing to reuse cards could start to feel like busywork, or even a little like cheating in certain cases. At the same time, games like this that force you to plan the entire level out ahead of time can feel onerous and boring! I liked how your approach avoided this problem — maybe there's a middle ground that accomplishes the best of both worlds?

justcamh 2023-05-10 15:17

This has a neat concept that led to some fun puzzles. There was only two puzzles that I disliked, the last one (which I still don't know how to beat) and the maze one. The maze wasn't really a puzzle, felt like it was there just to test your patience and didn't bring anything interesting to the table. And for the final puzzle I had multiple solutions that I thought should work, but didn't because of some nuance I don't quite understand. But still, overall the puzzles were really good, and I was genuinely surprised by a few. Here's a link to the stream vod if you'd like to rewatch;

https://www.twitch.tv/videos/1816190498