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Data Delivery
Data Delivery
By rpc29
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.55 | 11 | |
| Fun | | 3.11 | 11 | |
| Innovation | | 3.88 | 11 | |
| Theme | | 3.72 | 11 | |
| Graphics | | 3.50 | 11 | |
| Mood | | 3.16 | 11 | |
Comments
asasin56
2023-05-01 21:05
Super mega annoying UI with rotating arrow. Its absolutely not understandable where player will rotate right, or maybe left? Why you cant just get a button with letter L that always rotates on the left and R for button that rotates on the right. Auto-restart will be useful. In other moments game with pretty cool idea
rpc29
2023-05-02 07:57
@asasin56 thanks for the suggestions. I didn't want to add movement through buttons because that goes against the using cards mechanic. Auto-restart didn't seem necessary so I didn't add that.
A consistent way to tell which direction the data will turn to is to look at the spinning arrow when it moves in the direction of the data.
interesting idea with the drag n drop cards. the spinning arrows weren't very intuitive but i did get the hang of it.
I like how you made this with the theme!
Fun little game! Like other people have said, the UI of the arrows was a bit tricky and I had to think a bit before each move. Cool to see you implement a few different mechanics in the game - was able to get through most of the levels without any trouble, but you have me stumped on the last one!! Congratulations on finishing and submitting your game!
EDIT: Was late when I was playing and I figured out the solution right after I woke up haha - had to come back to finish it!!
Victory! (I think.)
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Great work for your first LD! I certainly wasn't making games like this at 15... I especially liked the "repeat" card. I've played games similar to this, but never seen anything like that, and I think you could do all sorts of fun stuff with it. I will say that pausing to reuse cards could start to feel like busywork, or even a little like cheating in certain cases. At the same time, games like this that force you to plan the entire level out ahead of time can feel onerous and boring! I liked how your approach avoided this problem — maybe there's a middle ground that accomplishes the best of both worlds?
justcamh
2023-05-10 15:17
This has a neat concept that led to some fun puzzles. There was only two puzzles that I disliked, the last one (which I still don't know how to beat) and the maze one. The maze wasn't really a puzzle, felt like it was there just to test your patience and didn't bring anything interesting to the table. And for the final puzzle I had multiple solutions that I thought should work, but didn't because of some nuance I don't quite understand. But still, overall the puzzles were really good, and I was genuinely surprised by a few. Here's a link to the stream vod if you'd like to rewatch;
https://www.twitch.tv/videos/1816190498