4farandbeyond 2026-04-21 02:57
Fun little puzzle game. I kinda wish there was more of it. Mechanics are simple and easy to understand. I wonder what the minimum score on each puzzle is (I managed a 5 integrity remaining on level 7)... Well done!
Foon → Ludum Dare Explorer → LD59 → Signal
By ty1rl and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 437 | 3.55 | 20 | |
| Fun | 356 | 3.47 | 20 | |
| Innovation | 218 | 3.72 | 20 | |
| Theme | 5 | 4.69 | 20 | |
| Graphics | 427 | 3.75 | 20 | |
| Audio | 421 | 3.27 | 20 | |
| Mood | 382 | 3.69 | 20 |
Fun little puzzle game. I kinda wish there was more of it. Mechanics are simple and easy to understand. I wonder what the minimum score on each puzzle is (I managed a 5 integrity remaining on level 7)... Well done!
An interesting puzzle game with a nice mechanic! Using the levels to introduce the gameplay is a good choice. It might be better if the game moved to the next level automatically. Keep it up.
A very interesting game. I really like the atmosphere, it reminds me of something from childhood. Thanks for the game!
love the music and the vibe. interesting mechanics. would like to have seen the signal propagate
Well-designed, smooth and fun.
Good small puzzle game. Not that many levels (yet), but I prefer new cool mechanics ideas (like in your game).
I immediately liked the visuals and the music. The music is a bit too noisy for my taste, but it fits the visuals perfectly, so for me that’s not a reason to lower the score.
The puzzles themselves are decent, but for me they were very—too—easy. I finished the game quickly, and it didn’t have time to fully engage me, though it didn’t overstay its welcome either. It might have been more challenging if there were an incentive to optimize each level and minimize resource usage, but the game doesn’t really encourage that, so I didn’t try. A player ranking system like in Mini Motorways would feel appropriate here, or something like a star rating for levels, where the fewer resources you spend, the better. Yes, it’s a cliché, but still.
Overall, it’s a game with a strong style, but from a gameplay perspective I found it lacking in difficulty. That said, it’s always hard to strike the right balance between challenge and what ends up killing the fun.
I'd like trying more levels, and maybe more ways of transferring signals, because the music and visuals are cozy and I could spend more time playing if it had more actual levels (and shorter tutorial), nice idea really!
Interesting puzzle concept. Dialing in the difficulty with puzzle games are challenging, especially in aa jam, but I like what you've done.
Not bad, quite liked going through all the levels - needed more of a challenge towards the end!
Very cool concept. I was skeptical at first about the obtuse seeming tower modes, but as soon as I saw the first large level, it immediately clicked. Polished. I wish there were more levels though. Half are brief tutorials, so there's only three to challenge ourselves with.