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One-Thousand-Twoth

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥JIJI TDjam
202659Signal👥ECHOMAZEjam5353.432.933.433.573.733.372.893.50

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by One-Thousand-Twoth

One-Thousand-Twoth leaves an average of 3.0 feedback comments each event.

LD59 — Signal (3)

Remixed Signals by Naviski 2026-04-28T14:38:47Z ♥ 2

An interesting art style; however, it seems to lack the clarity and sharpness needed for a functional game interface. This is partly a matter of being open to unconventional visuals, but still.

I also think the bouncing train during gameplay draws too much visual attention. The main play area is located toward the upper edge of the screen, while about half of the screen is occupied by an object that is not essential to the gameplay. This feels imbalanced, even though it makes sense from a thematic and visual standpoint.

There is also a lack of feedback in response to player actions—both auditory and visual.

Thank you for the game!

Signal by Ty1rl 2026-04-27T14:44:20Z ♥ 2

I immediately liked the visuals and the music. The music is a bit too noisy for my taste, but it fits the visuals perfectly, so for me that’s not a reason to lower the score.

The puzzles themselves are decent, but for me they were very—too—easy. I finished the game quickly, and it didn’t have time to fully engage me, though it didn’t overstay its welcome either. It might have been more challenging if there were an incentive to optimize each level and minimize resource usage, but the game doesn’t really encourage that, so I didn’t try. A player ranking system like in Mini Motorways would feel appropriate here, or something like a star rating for levels, where the fewer resources you spend, the better. Yes, it’s a cliché, but still.

Overall, it’s a game with a strong style, but from a gameplay perspective I found it lacking in difficulty. That said, it’s always hard to strike the right balance between challenge and what ends up killing the fun.

Haberdashery Rhythm Assault by Asieke 2026-04-27T14:09:45Z ♥ 1

Screenshot_2.png

A solid implementation—I liked it. I don’t fully understand yet how the scissors rhythm works, especially when there’s a chain of scissors and needles, so that affected my result. I think I’ll come back to it later and push it to 100.

It also seems to me that the game could be made more dynamic. Whether this would involve building up combos, where everything around starts to flare up, or a stronger audiovisual emphasis on perfect parries, I’m not sure—it needs some thought.