xpoho 2025-04-07 09:32
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Nice voice! Simple but charming game ^_^
Foon → Ludum Dare Explorer → LD57 → Song of the Depths feat. Shian
By rubatotree
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 4 | 4.31 | 26 | |
| Fun | 77 | 3.60 | 26 | |
| Innovation | 35 | 3.95 | 26 | |
| Theme | 59 | 3.95 | 26 | |
| Graphics | 4 | 4.54 | 26 | |
| Audio | 1 | 4.37 | 26 | |
| Mood | 5 | 4.43 | 26 |
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Nice voice! Simple but charming game ^_^
Love the atmosphere !
Really awesome vibe! Felt super polished. Great job!
If you want to compile the game from the source code, when you first open it there should be some errors "Failed to get property". You can fix it by just compiling the C# source first and then re-open the project. :fish: :fish:
Amazing art and audio! Unusual gameplay. I got a little stuck on the first task, but then I realized the mechanics) Great job!
It's a very enjoyable game. Great!
This game is an amazing looker, I'm surprised it's not more popualr. Keep at it!
Really fantastic atmosphere! The audio was especially on another level with great sfx and incredible singing voice. It was a bit hard to understand what to do but i might just be stupid haha. Incredible entry especially for the compo!
太强了!!好喜欢画面!
这完成度高的夸张TT大佬啊...
really cool little experience. love the visuals and sound design. some critique, every puzzle except for like the last two seemed like they just kinda happened without me having to think of any solution. and there never seemed to be any real reason to let go of space. it was cool when it clicked for me in the last puzzle, and i wish there were more moments like that. nevertheless, very cool experience!
@melonboy Thank you for your critique! It's a pity that I spend a lot time on the mechanics and visuals and have no enought time to design the puzzles. I tried hard to put some cool ideas I have come up with into the game TAT
I will go on dig deeper about this gameplay. I believe that these ideas can be combined into more amazing puzzles. Thank you! :fish: :fish: :fish:
The best game I played so far, and I'm not even into puzzle games! The graphics was gorgeous, the music that built up was very good, and the mood was very good too.
Personally I think the static sound was not really needed, it was very jarring compared to the beautiful singing voice, and to the overral relaxed nature of the game (at the start I thought it had horror undertones) I also think the controls were a little too slow for a puzzle game that relies on speed for some of the puzzles
It's very though to design puzzles, as it's very easy to make them too easy or too hard. I think in this case I did felt sometimes that the game was playing itself, especially in the begining, but I did felt more challenged at the end. I don't usually finish puzzle games but this one was very cool. Really fantastic achievement
@atsh I'm happy to hear about your love for my game, thank you! :fish: :fish:
I used some glitch noise in the beginning in order to create a tense atmosphere at first, then as a comparison, the singing voice should be more healing for players. And I just want to make the music "a little different", so I wrote the music in 5/4 beats and kept this noise in the music (you know there are someone like glitch musics!) However I was buried in my own music world that I didn't realize that not everyone love such glitch :( I'm so sorry for that!
The glitch sample is liquid and there are some current sound in it. I cut the glitch sample into chops, shuffled it, and make it a part of my music. What I want to express is that, the submarine went missing in the depths and seems to be brokendown. The singings, the fish, are just like a dream under the water.
I also had considered how to keep the balance of the speed. If it moves too fast, it became not so like a submarine (?). And I thought that the slower motion can let players notice more about the beautiful scene, so I finally chose the speed now. Maybe better level design can also solve this problem? Or I can add more mechanics to let player be able to move faster in sometimes, like currents on the way players would pass, which can also guide the motion of fish and create more puzzles.
Thank you so much for your feedback! :fish: :heart: :fish:
Excellent atmosphere and audiovisual design!
Though I would have preferred slightly more comfortable controls. On the third level I rage-quit, hahah. Couldn't make it to the exit in time. And I had to reload the page to see the GIF and understand how the mechanics work.
Nevertheless, the particle effects are very well done - I really like how you implemented the interaction of those fish-like circles! The camera work and level presentation are also top-notch! Even though the sample is simple, I never once thought it was annoying. The moment when the beats kicked in was simply amazing!
Great work!
Spectacular mood the whole way through! I had a smile on my face the whole time and had a great time with this one. Very interesting potential for puzzle design I started to see realized in the last few levels!
4.5s and 5.0s across the board, very well done! This game has a lot of juice!
I love the particle effects and little fish, I love the layered sound design, how this all fits naturally in with the innovative mechanic, how this provides so much feedback during play. It's a delight, it's like a bowl of sorbet on a hot day.
Even the speed, which is almost too slow for my taste, is a good choice in the context of the vibes of the game, the sort of relaxing light puzzle atmosphere it's going for. I would not be surprised if you get top 10 in a few categories.
Your game is great! I really love the atmosphere you create.
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I loved to try around and figure out what these different symbols do. The atmosphere was beautiful and mysterious. Thank you for this wonderful entry :)
I must be stupid, I can't get past the level with the door (where you introduce the R button). I can't outrun the fish before they go all the way around and close it and I haven't found a way to delay them. Can someone spoil me so I can access the next level? 😅
@justine-d This level may be a little difficult but......It's designed that, you have enough time to escape if you set off instantly after the rune being activated and take the road on the left. You don't need to control the fish after they begin going all around. The only thing is that you should avoid collisions to the wall on the way as much as possible. Just try again!
I'm sorry for your bad experience :fish: Some comments also say that they stuck on this level. I should relax the time limit to keep players in the flow. Thank you for your feeeback!
@rubatotree I did manage after another few tries, but just barely haha I really loved the game, feels like it has a lot of potential
Very pleasant atmospheric art and music. Cool concept of runes activated by flocks. But I think rotation speed little slow and collisions into walls greatly slows down, that's the reason why level with closing door is so hard. It's becames more like F1 game experience :) Keep up great work.
Absolutely incredible graphics, sound, and atmosphere. Unfortunately, I couldn’t even pass the first challenge where the Space button is introduced =( What are you supposed to do there? Still, a very solid and well-crafted entry!
@torte478 I'm sorry that the first challenge is not designed well to guide the players......The mechanics is really unusual. You should control the fish to move pass the runes. When there's enough fish going through it, the rune can be activated. The GIF on this page shows this gameplay.
Thank you for your feedback! I should think more about the guiding in the games in the future.
:fish: :fish: :small_red_triangle: :fish: :fish:
This has such phenomenal art and music for a compo! The simplicity of the gameplay matches the relaxing atmosphere perfectly. I love it! Well done!
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I'm just speechless.
This game is so atmospheric and adorable. I also really loved the visual style, and for some reason, during the first half of the game, I thought I was supposed to spin around with the fish.