Pits and Bricks by jimmothysanchez 2025-04-09T11:17:25Z
cool idea! gameplay is a bit passive, it would be nice with some more active ways to interact with the ball.
Foon → Ludum Dare Explorer → Users → melonboy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | rabbit hOled | compo | 108 | 3.58 | 3.41 | 3.47 | 4.05 | 4.35 | 4.08 | 2.66 | 4.44 |
cool idea! gameplay is a bit passive, it would be nice with some more active ways to interact with the ball.
cool concept, it would be nice with some more active gameplay and some sounds to make catching fish even more satisfying!
i know it's hard to make a proper puzzle game experience for a game jam. what you managed to create is cool and unique! but personally, it would've been nicer with more thought out levels with proper fail states, since you end being able to just fiddle about until you have enough gems/gold. it retracts from the game, since there isn't any reward for playing more optimally/clearing the levels faster. but still a cool concept!!
the world and atmosphere you've managed to create in such a small amount of time is very very cool. tho it did feel like you just barely put enough materials to get to the next tether upgrade, which was a little tedious (and one of the materials i had to randomly stumble upon in the ground). could probably be fixed by having the materials regenerate.
it would be nice with some sort of indicator showing how much time it takes for a rock to hit the bottom. also it was sometimes a bit finicky to drop the rocks into the smaller holes. other than that, very cool little idea for a game! it was fun to figure out.
i didn't really get why i would ever use the mop. sliding around was fun. the concept of having the hand be controlled by the mouse but be locked to an area around the character was cool. and the change in atmosphere when it got darker was chilling to my bon es.
there is something nice about the simplicity of this kind of game. i was however a little disappointed not to find anything bigger than the third fish.
really cool little experience. love the visuals and sound design. some critique, every puzzle except for like the last two seemed like they just kinda happened without me having to think of any solution. and there never seemed to be any real reason to let go of space. it was cool when it clicked for me in the last puzzle, and i wish there were more moments like that. nevertheless, very cool experience!
the environmental art and atmosphere was great. the mechanics were very simple and it didn't feel like there was ever much of a challenge except for some tedium trying to clear a jump. the reward of voice acted dialogue was cool tho. i also enjoyed holding up and space when climbing.