appoxgames 2025-10-05 23:18
This looks really interesting. However, i might be to dumb since the second level the entire square is red so I'm not really sure what to match. Cant imagine the programming it took to make this, well done!
Foon → Ludum Dare Explorer → LD58 → Fractal Collector
By tesseract
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 100 | 3.42 | 22 | |
| Fun | 99 | 3.37 | 22 | |
| Innovation | 1 | 4.64 | 23 | |
| Theme | 174 | 3.11 | 23 | |
| Graphics | 144 | 3.16 | 23 | |
| Humor | 164 | 2.09 | 18 | |
| Mood | 171 | 2.75 | 18 |
This looks really interesting. However, i might be to dumb since the second level the entire square is red so I'm not really sure what to match. Cant imagine the programming it took to make this, well done!
@appoxgames Thanks for looking at it, I appreciate you letting me know about the difficulty. Did you look at the in game hints? For the early levels, I try to be very explicit about how to solve them, since the point of them is to get the hang of how it works.
@tesseract Ah i missed the fourth triangle. Yes i solved it now, thank you for letting me know.
Super cool concept. I kept instinctively trying to use CTRL Z to undo my actions and it would've been really nice to have that functionality. Overall its very interesting and unique, great work!
I love a good math and puzzle game! I'm curious about how did you make the fractals graphics? I found the levels' difficulty ranging wildly from level to level, some levels I could solve in seconds and others I couldn't solve at all without hints. Maybe getting a playtester to try it out first or try ordering the levels from easy to hard would help especially for newer players!
@camcomduck I'm glad this was up your street.
To draw the fractals, begin with a point in the middle, then repeatedly choose a random part (a grey square) and send the point into that part. Do 100000 iterations, plot all the points visited, and you've drawn the fractal. See https://en.wikipedia.org/wiki/Chaos_game
I had another idea for rendering things using filters and drawing copies of a square on top of itself, which would be deterministic and sometimes look nicer; but there wasn't time to try that out.
Sorry about the strange difficulty curve. I reordered the challenges very late based on which manipulations were needed - most don't involve resizing or creating/deleting parts, so I hoped to get some interesting puzzles in before everyone left after a long struggle to find the right button (for some reason, controls tend to be less obvious to people who haven't spent the last 48h working on the game).
I should probably have made a way to let players choose which challenge to try, with some challenges locked behind tutorial levels.
What a neat entry : clever and original concept. I'll come back fresh to fully enjoy this one, cause my brain is not braining enough tonight!
I agree that a bit more of a tutorial on how the square interact to guide the player would have been nice, the hints help a bit ( I brute force solved 6 by adding a bunch of parts..?)
I myself **[collect GitHub entries](https://github.com/stars/dhmmasson/lists/ludum-dare-58)**: So it's super nice to see you have used GitHub during the development process of the game : 15 commits but only one html file to rule them All!
I have also collected a few tricks to make the repos shinier across my Ludum Dare participations
---
You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list (
Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:
``` Ludum Dare Ludum Dare 58 - Compo Ludum Dare 58 - Jam Ludum Dare 58 - Extra ```
Screenshot 2025-10-06 at 08.35.40.png
Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare58` - `ludum-dare-58` - `ld58`
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
I have starred and added your repository to a list of ld58 compo:
(Also, I am on a quest to **collect 10 stars**. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
Very unique concept for a puzzle game! Well done!
Super cool and interesting! I'm impressed both by coming up with the idea and then with actually implementing it! It was very cool and enlightening to be able to play around with fractals like this.
Ah. I can see why you're the only one who's played my game so far. :P Figuring out how to combine squares in different orientations to amazing fractals is kind of similar even if objectively more beautiful than combining runestones to get other runestones based on some really hacky prime number logic...
Loved it btw! I played until I got bored, lol! I finished 8 levels. The 8th was my favorite, and I figured I'd end on a high note.
Super original game! Worthwhile and interesting concept, though it needs some polish. I needed to turn off snap to make it work. I managed to complete level 2 through sheer luck, and for level 4 I had to move part of the fractal off-screen. In level 16, the resolution was too low to match the fractals properly. I seemed to get an exact match but it didn't accept it after a lot of fiddling. So I gave up there.
fractalcollector1.png
@loveapplegames Thanks for playing; I completely agree that it could use some polish. It is possible to solve everything except the final level (the fern) with snapping turned on, although it's sometimes easier to move towards a solution with snapping turned off.
In your screenshot for the last level, it looks like there are some areas covered by white bits that don't have red behind them, which is why it won't accept your solution. Deleting the smallest part (in the middle) might fix it. I should probably have made the white bit slightly transparent.
Congratulations on getting so far!
As someone who knows basically no math, I kind of love fractals, and thought this was entrancing. It felt like I was learning a new language -- I'd mess with the positions and rotations in each puzzle little by little, and get almost an intuitive understanding of how my changes affected the shape.
I was able to complete all of them without hints except for the last two (I had to show solution).
fractals.png
Very cool brain burner. I was able to complete 5 shapes, before getting a triangle filled with "noise" I couldn't solve. It was very interesting to learn about the various shapes that can be created from arranging and rotating fractals. Good job!
Super cool concept! Really loved this one. Rotating the fractals was very zen and could result in some some surprising outcomes. I feel like this could be a fantastic iOS game relax with.
Very original puzzle game and very trippy too. I agree with the need for an undo function, but it's still a solid game and an impressive programming exercise nonetheless.
This is a super cool concept! I don't think I've ever seen a jam game like this (or actually any game for that matter). This could be really interesting to expand into more dimensions also, maybe even as a VR game?? Even though I wasn't able to solve all of the puzzles, I still enjoyed playing with the fractal generators. Thanks for making and sharing it!
Fascinating idea. I would think it might be useful to prune off some of the less interesting fractals.
Really cool! Obviously I am biased given my username, but really nice idea! At the beginning I just solved the puzzles intuitively, but at some point I remembered what a fractal is and understood better how it worked :D I managed to solve all of them except for the last one, I got very close (0.11) but somehow not all the way there.
I wish the drawings were a bit crispier, they were not always easy to distinguish and become quite messy when dragging, but I know it may be quite computationally expensive.
Well done and thanks! ;)
@fractal I'm glad you've played it :). The process to draw the fractals is randomized, which is where the noise comes from - there's a tradeoff between resolution, stability and runtime. I try to give it a higher framerate while it's being moved, and more resolution when you release the mouse. I could have tried to measure how fast the machine it's running on is, but that's hard to get right.
If you want to see higher resolution fractals when the mouse is released, you can set `carefulDrawCount=200000` or higher using the browser console.
For the last fractal, any score less than 1 should count as complete and cause the red image behind to disappear - I ran out of time to make a proper end screen, so it keeps updating the score for the final level once you click "ok" on the last alert. The random nature of the rendering also means that you might never see a score of 0 even if you get all the parameters exactly equal to the target (having tested it, it scores about 0.0001, but that might require more accurate positioning than is possible to achieve manually).
@homoludens Thanks for playing. Some of the boring fractals are there to try and teach things about the game. For example, the rotated square is meant to show that you should resize and rotate an image by moving the parts, rather than by resizing and rotating the parts. I'd agree that there's much that could be improved on that front.