FoonLudum Dare ExplorerLD48 → In the Hole

In the Hole

By kramdar

View on ldjam.com

CategoryRankScoreCount
Overall2253.7323
Fun4253.3523
Innovation844.0023
Theme194.4023
Graphics2453.7623
Audio2283.5423
Humor2143.1222
Mood714.0223

Comments

kitsomo 2021-04-26 16:50

Really great story you have there. The game looks interesting , and I played for a long time, yet I did not quite understand how it works. The music was also a tat bit too loud, had to lower my headset volume. Very good try overall well done!

ristoretto 2021-04-26 17:45

I expected this game to be too complex, but got it rolling pretty quickly. It's fun dragging out the nodes, scanning and putting down nodes to extract resources.

I also think that debt is an interesting mechanic. That said, I never found anything that would allow me to start to pay back the loan XD It could also be interesting if there was some mechanic that made it more cumbersome to build down so you also branch out on the sides. Maybe also a long range scanner.

I like the core concept, and I can see this expanded on in multiple ways, well done!

kramdar 2021-04-26 19:02

Thanks for the feedback!

@ristoretto Resources get more valuable and there are more of them the further down you go so it is technically possible to pay the loan off. It takes a minimum of 15 minutes though so without anything else interesting to do in the game I probably wouldn't recommend trying for it. Had to cut some features to make the time limit unfortunately.

kieron-woodhouse 2021-04-26 19:05

Nice concept and some decent mechanics are implemented well. The one major flaw is it seems to cost 2 minerals to extract 1 mineral, so I can only ever rack up more debt? Some good work here, though, and I could easily see it turned into something more complete with just a bit more time.

someoneman 2021-04-26 19:31

This has the potential to be a fun and addictive game, but currently the game boils down to "build tunnel, build sensor, extract any gems you find, repeat downwards."

Also, there's no point to extracting anything other than minerals (except if they happen to be right next to minerals) since you need to spend 2 minerals to get them, but it's always cheaper to just buy them directly.

gilborn 2021-04-26 19:38

I got deeper and deeper into depth... ;-) Pretty addictive play, I liked the moody sound, after some time some progress in gameplay was missing. Nice entry!

kramdar 2021-04-26 19:53

@kieron-woodhouse minerals should yield 1-5 units when extracted on the surface, and increase the further down you go, so at some point you can turn it around. I don't blame anyone for backing out before they get to that point though.

@someoneman that's a very good point I didn't even consider lol

roolow 2021-04-30 22:44

I liked the visuals above ground, along with the audio, it felt like an old isolating computer simulation. Below ground was a little less interesting. I can see where this idea has some potential.

profugo-barbatus 2021-05-02 01:50

Has promise, I couldn't tell if I was having bad RNG not getting any minerals or just wasn't understanding how to get them, but otherwise it was fine. The music was nice, the graphics worked for me, and I only really stopped because I felt like I wasn't getting anywhere, not that I wanted to stop.

jack-b-music 2021-05-02 03:37

I really like this. The music sets the tone well, and the pixelart is gorgeous in some places. If I could give some criticism, I would say that it's very difficult to actually win, if it's even possible. I seemed to only be able to go deeper into debt rather than get out of it because of a lack of minerals. Also, I'm still not sure what "fortify" does to a room, though it does indeed look nice. Also, I didn't like the font choice, though that's just a nitpick. Really nice job!

steffy 2021-05-02 03:39

Honestly, I got sucked into this game. My son and I took turns playing. Once I figured a good strategy for collecting items, we started getting out of debt. It took us almost two hours (real time), but we finally did it!

**Edit: It took me 400,000 credits of debt to figure out my strategy.

nyxkn 2021-05-05 06:21

That was really cool! I got to 25km down but my debt was just getting worse and worse :D Was it actually possible to get out of debt? If not it's still great social commentary :) The art style for the base was really nice! Intro music is spot on. Actually very addicting game! Clicking on selling water didn't do anything, not sure if intended or bug. Cheers!

janos-paradi 2021-05-06 12:11

i really like the game, I think i could played hours with it. I really like the art sile

udo2 2021-05-15 08:51

Untested Linux Build works just fine :slight_smile: It's simply beyond impressive that this is a Compo game. I seriously have no idea how some people are so insanely productive. The graphics were impressive, the mechanics solid, no bugs that I could see.

epb9000 2021-05-16 09:15

My niece ended up backseat playing this with me. I may have run up a lot of debt going sideways so once we realized that really should just go down (especially at the start) did things start turning around.

Edit: and seconding that the Linux build works, though it requires the 32-bit libraries to be installed.

bmacintosh 2021-05-16 16:03

This is a solid game. It took a moment to figure out what things I needed to click on to play the game, but once I got that the interface was easy to use. A few changes could dramatically reduce the numbers of clicks needed to play, such as automatically expanding the Build interface for new rooms when placed, since you're nearly always going to use it immediately, and leaving the buy/sell interface open permanently, since it's used very frequently. I liked how the surface outpost "followed" you down so you could still use it, would have liked to see it do so horizontally as well. I played for maybe 10 minutes and didn't see any sign of increased resource density, so I assumed the game was unwinnable, especially given the "soulless corporation sucking you dry" skin.

retrome 2021-05-16 17:20

Interesting concept of resources management game! Pretty atmospheric graphics and sound effects.

Some remark: game lacks of indication of sensor's and extractor's radius. Expectation: game shows the radius when you hover mouse over corresponding option. Hope this will be helpful.

Good job!

ljfmx 2021-05-16 17:24

A bit confusing at first, but as I played I got a hang of the mechanics. Surprising the amount of complexity you were able to produce in a very short amount of time. Hats off to you - as the sound, graphics, and mechanics were all very well done.

luthwyhn 2021-05-16 17:54

Solid game. I was about to quit, thinking the punchline was "digging your way out of debt is actually impossible" but then I managed to pull through and was amazed to see that you were just as surprised as me lol

a.PNG

kramdar 2021-05-28 04:09

Thank you everyone for playing and leaving all the wonderful feedback! :smile: I regret not being able to be more active in the rating phase and replying to everyone sooner.

Congratulations to everyone who beat it! In hindsight I should have made it a more achievable goal since I leaned pretty hard on the theme to begin with. That just makes it more impressive though!

I appreciate all of the suggestions and combined them on a trello board with how I envision expanding on the game post-jam. They might not all happen and those that do might not happen quickly. Feel free to follow along here if you're interested: https://trello.com/b/fT5P4PsM/intheholepld

The improvements are largely around making the underground more interesting via more mechanics. I'll be aiming for a similar play time, but make it more interesting. Some graphics might change but overall graphical fidelity probably won't. Trying to keep the scope down because it is just as lethal to both my jam and post-jam projects.