2020-04-21 05:51
best game 2020
Foon → Ludum Dare Explorer → LD46 → First Day: Chicken Duty
By paradoxcrusader5 and PeterBuo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2363 | 2.82 | 30 | |
| Fun | 2348 | 2.59 | 28 | |
| Innovation | 2179 | 2.73 | 30 | |
| Theme | 1995 | 3.23 | 30 | |
| Audio | 1386 | 2.77 | 29 | |
| Humor | 806 | 3.20 | 29 | |
| Mood | 2088 | 2.80 | 30 |
best game 2020
idea is nice, good game
@r055orross @mehrdadsh Thank you for the feedback, we had a blast making it, and we're happy to hear from people!
Hello! I see that this is your first Ludum Dare; welcome, and congratulations! You did well! I loved the concept for this game, and I think it fit the theme very well.
That said, I'm going to give you some criticism. It's going to be pretty harsh, so don't take it personally. There was a significant lack of general polish. I understand that it's hard to fix bugs and polish gameplay during a jam with all the other things you have to do. However, there are FAR too many bugs, and it makes the entire game feel as if there was very little effort put into it, even if it had a cool concept and good art. These issues are really the only thing holding this game back from being a pretty good game. Here's the laundry list of issues I ran across just in the first two sections after like 10-15 minutes of banging my head against the wall, but I'm sure I could have found three times as many if I had been able to complete it. - Walking up the stairs only worked half the time, because the other half, the player would either slam his head against the roof or his feet against a step on the stairs (can't tell which), which for some reason stopped all of his momentum and prevented him from moving. You had to jump halfway up or it would act as if there was a roof over your head - The fading transition happens every time you press e (and not just when you grab the gun) - The chicken spawns in weird places, has bad AI, and keeps its health between scenes, so if it spawns next to a fox it can run towards it and instantly end the run or make it effectively over because it doesn't have health for later. - The lighting was unbuilt, which meant an annoying red text was in the top-left corner at all times -* During the chase scene the side the object was on was randomized AND the object was invisible, so you had to blindly guess which side to choose every time. It's probably a rendering bug, but I only have a basic understanding of the Unreal engine. Oh, and if this was intentional, just... don't. This is what made me stop trying to play the game. Don't do that. - The player was unanimated when holding the gun. I can tell you just posed him so he grabs the gun because you couldn't find/didn't have animations for him walking and shooting, but it looks strange in comparison to all the other fully animated characters and scenes. - The gun detected shooting from the gun barrel, not the camera. It made it hard to hit the foxes because you weren't shooting at your cursor. Also, the foxes' hitboxes were tiny, so they were already hard to hit. - The difficulty reset every time you respawned.
Lucky for you, there's some hope. The jam rules say that you are allowed to fix minor issues after the jam, so you might be able to fix the biggest issue (which I've starred) and reupload the game. I would complete the game if you fix that issue (and the issue is one the rules allow you to fix) and @ me. But for now, it's impossible to do.
But most importantly, don't sweat it too much. This is already much better than my first jam game, so keep at it! The only way to improve is to keep at it.
All the best, The President
@notpresident35 First, we would like to thank you for your time and effort in your feedback, and we are already working on many of those issues with bugs and polishing. They will be fixed and updated here very soon. Although, some things are intentional. The game is meant to be frustrating at times, and as for that making the game unplayable, we will have to agree to disagree, as we had many people try it after we uploaded it, and they spent almost an hour, and were ecstatic finally beating it. We are thinking of better ways to implement the chase scene, but we want it to be a random guess-and-check, and didn't find a better option other than an invisible wall. Once again, thank you very much for your feedback. It is very much appreciated, and I will make sure to re-at you when I put up the updated version.
@notpresident35 Hi. The updated version should be on the new link. Please @ me if the link didn't update properly.
Well, just played it. Love the epic music and art. Also different "mini-games" is a nice touch. Game is too buggy, but I enjoy playing it. Thank you! P.S. 5.7Gb. WOW
@zimennik Hi, thank you very much! Means a lot. If you would consider replying with some of the bugs you noticed I can have them fixed within a day. Thank you once again!
great game
congrates on making your first gamejam a success. it looks like you may have overstepped a bit with this project, I think it would be more enjoyable for one or two of your concepts to be more polished. The sound effects made me laugh, with the realistic graphics and the mouth noises for the shooting
@masterkrepta Thank you very much for your review, that is a great point. I'll be sure to follow that advice this october, and I'm very glad you enjoyed the effects :)
5 GB?? Unfortunately I don't have the bandwidth for this....
@cristi-mihai I didn't have the dropbox space either, had to pay 12$ to upgrade :smirk: I am going to try and learn Unity so I can make games without their sizes causing a meltdown
foxes kill chiken in 2 seconds. that's unreal. colliders are weird. but graphics and animations are pretty nice
Good game, i love it! But i think 5 gb it is crazy)
Hitting the foxes was very difficult and I got stuck in places where I felt like I shouldn't as chicken (invisible walls), but loved the sound effects they made me laugh a bit and made game more fun to play
good game!
I really would like to play this game, but with my Internet connection I'll download it for at least one hour... Geez, now I'm even more interested in what is it! ><
This experience was very enjoyable, except the game part about it... I loved walking around; everything was gorgeous. But the chicken was too fragile and stupid to run away from the foxes. I think weaker and slower foxes could have improved this. Anyway, you did a great job. Good marks!
This was really fun - great job ya'll!!
++ the character models and animations were awesome. Not sure if you got them from somewhere, but they looked great
++ solid concept. Felt like it could be a mini-game within a larger game
++ the voices were really funny!
-- I ran into some odd issues a few times. Game locking, not knowing where to go, etc. Could use some polish, but it is a gamejam.
-- the controls felt a little wonky. I almost feel that this would be better as a FPS? Ether that, or some more work should go into making the controls feel tighter.
Nice and funny game, but I had some problems with bugs and it is too random for this type ;) However I had good time with this game :D
Nice idea ! Audio is kind of funny, specially when you shoot. Speaking of that, it is very difficult to hit the foxes. And most of the times i can't exactly know how the chicken dies ( i mean i get it's the foxes, but i can't see how they killed him, i dont know if it's clear? ). Also, the build is 5.2Go, it's pretty heavy.
Nice idea of funny mini-games compilation, implementation needs polishing.
Some notes about my experience: 1. Size was surprising for Ludum Dare, not much surprising for UE4. 2. Game is random and challenging. Felt like dice game at the beginning. Skill matters a little but matters. 3. Chicken near the house made me think it is the only chicken to be protected. At first I thought that game would never start. 4. "game" and "lvl" timers are in different formats. 5. Music is epic :) 6. Light looks too bright. 7. It was not enough time to read messages before levels. 2 times longer would be great. 8. Gun on the ground near house never gives more ammo and breaks ammo counter. 9. Shadow from gun on the second floor is visible on the first floor. 10. Sometimes gun doesn't shoot when you press left mouse button. 11. I've accidentally pressed "Quit" button after some retries. 12. You can walk on the top of supermarket. 13. Sometimes timer never stops on "Foxes" level when you kill all the foxes. 14. Sometimes chicken is stuck on that level and second level never starts. 15. You can go out of map wandering around. 16. You can skip levels 2 - 4 going over the mountain and complete game after "Butcher" level jumping near final doorway in the supermarket. Don't know if this skip speedrun tactics was intended. 17. Sometimes second level starts twice and camera goes under ground.
Não está fácil baixar o projeto, creio que seja muito pesado. Será que não está levando mais assets do que realmente precisa na hora de gerar o projeto?
Uma vez ajudei em um projeto na Unreal e estávamos gerando com dezenas de assets que nem usávamos (que vinham por padrão).
PS: Favor ignorar se tiver domínio da ferramenta e não for o caso.
It is not easy to download the project, I think it is very heavy. Is it not taking more assets than it really needs to generate the project?
I once helped with a project at Unreal and we were generating with dozens of assets that we didn't even use (which came by default).
PS: Please ignore if you have mastery of the tool and it is not the case.