Nice art! ~~Penny is hot, are we really blood-related?~~
Something about the power-ups - they stack on top of each other and it seems like the wheelchair always takes precedence on pick-up. But I find the wheelchair to be the most useful.
It also seems that canes take precedence over dentures. And you can't pick dentures after picking canes, which nulifies something that would be a good strat when there's a huge mob - combining canes with dentures. Since mobs that get caught on dentures seem to stay stuck forever, it would be helpful to get a cane and then a denture to lock a good chunk of them in place and not have to worry about them anymore.
Played this a lot. Such eerie atmosphere. The track goes great with the idea.
Playing on a joystick, the controls are good - I just missed rudder controls. In the beginning I kept automatically pressing R1/L1 while in first person to try and turn more smoothly.
The upgrade system allows for multiple strategies.
A nitpick - I think the terrain texture doesn't match the game mood.
Really like the fact that you implemented an online scoreboard.
I would expect to be able to move and aim independently, but the limitation adds some nice difficulty.
Some thoughts:
After about wave 6 enemies get as fast as their bullets. It becomes a race;
Regen should be the first upgrade you buy everytime, then penetration;
If you don't invest in bullet speed, later on you can start using your bullets as bombs. Seems like a bug but it's a neat feature.
Fun game overall!
Some extra thoughts:
Since there's no time and space restrictions, you can abuse the store and buy regen multiple times on the first wave. Then you use the infinite health purchase all upgrades multiple times.
Also, since the level seems to be very large or infinite, a something indicating the enemies' locations would be very helpful.
Hahahah! It reminds me of throwing Cuccos on various Zelda games, the npcs actually behave kinda like chickens - I guess it would be a twist to have the player be a chicken 🤔.
Only issue is suicidal npcs dealing damage to the player when they kill themselves.
I love the sound effects and the jazzy-weird feel on the music. Graphics are pretty and gameplay is nice. Only issue is sometimes a cook can spawn very close to the pig and actually start "riding" and brutalizing it without possibility for the player to fight back!
I love the atmosphere, the music is emotional. With some sprites and a large world it seems like there's a lot to explore. The small background story you put here in the page and in the game also helps that a lot. The fact that the final boss is a larger version of yourself is meaningful.
In terms of gameplay, the best thing to do at all times is avoid the slimes. The slash animation is much slower than the enemies. This isn't necessarily bad. I really like the fact that slimes are able to casually cross to other rooms. It's strange that the boss' spells cross between rooms but yours sometimes don't.
Maybe there's too much healing available after Area 3.
It's very hard to avoid the coins, even more so when it starts speeding up, gave me some motion sickness. Wasn't able to check if something else happens when you collect 100 of another thing besides coins. Good quality!
I guess this is how it feels when you open a pack of cigarettes in prison! Love the graphics and had fun even though it's very hard to keep it together when enemies start comming in heaps. I think either the coins scatter too far when enemies die or the money bag is too slow!
The art on the enemies is bizarre. I liked it. It took some trial and error on the beginning to figure out the controls, but it's a nice game. Lost to the final boss short of one hit on it, so I think it's fairly well balanced. I may have used too much health on the beginning.
Fun! I think hotkeys for the upgrades would improve the experience. Also there was no situation where I couldn't collect the blood before it vanishing.
LD44 — Your life is currency (16)
Cash-Out by drakonep 2019-05-01T20:45:37Z ♥ 2
Nice art! ~~Penny is hot, are we really blood-related?~~
Something about the power-ups - they stack on top of each other and it seems like the wheelchair always takes precedence on pick-up. But I find the wheelchair to be the most useful.
It also seems that canes take precedence over dentures. And you can't pick dentures after picking canes, which nulifies something that would be a good strat when there's a huge mob - combining canes with dentures. Since mobs that get caught on dentures seem to stay stuck forever, it would be helpful to get a cane and then a denture to lock a good chunk of them in place and not have to worry about them anymore.
Had fun!
Mahou Shoujo Monster: Promised Fate by jadedResearcher 2019-05-01T19:57:30Z ♥ 4
🐥 is the real enemy! Monsters are just trying to warn us!
Somehow it reminds me of NGE.
Robber & Robert by LiquidBrain 2019-05-01T17:23:10Z ♥ 2
I can relate with Robbert, really like the look of eggplants
Gainz 4 Cash by 0x01F0 2019-04-30T16:33:03Z ♥ 3
Saw pictures, five stars on humor. Had me laughing before downloading. It's fucking hilarious_, lol!_
Top notch, man,
Guy
Pulsation by stevenjmiller 2019-04-30T11:31:44Z ♥ 1
Love the game.
The Final Rescue by mrjoshuamclean 2019-04-30T10:06:45Z ♥ 1
Played this a lot. Such eerie atmosphere. The track goes great with the idea.
Playing on a joystick, the controls are good - I just missed rudder controls. In the beginning I kept automatically pressing R1/L1 while in first person to try and turn more smoothly.
The upgrade system allows for multiple strategies.
A nitpick - I think the terrain texture doesn't match the game mood.
Very good take on the theme!
Glass Cannon by Pyoid 2019-04-30T08:39:29Z ♥ 1
Really like the fact that you implemented an online scoreboard.
I would expect to be able to move and aim independently, but the limitation adds some nice difficulty.
Some thoughts:
After about wave 6 enemies get as fast as their bullets. It becomes a race;
Regen should be the first upgrade you buy everytime, then penetration;
If you don't invest in bullet speed, later on you can start using your bullets as bombs. Seems like a bug but it's a neat feature.
Fun game overall!
Some extra thoughts:
Since there's no time and space restrictions, you can abuse the store and buy regen multiple times on the first wave. Then you use the infinite health purchase all upgrades multiple times.
Also, since the level seems to be very large or infinite, a something indicating the enemies' locations would be very helpful.
Borrowed time by GoblinPortal 2019-04-30T07:25:52Z ♥ 1
Hahahah! It reminds me of throwing Cuccos on various Zelda games, the npcs actually behave kinda like chickens - I guess it would be a twist to have the player be a chicken 🤔.
Only issue is suicidal npcs dealing damage to the player when they kill themselves.
Precarious by Norfma 2019-04-30T07:12:08Z ♥ 1
Love the game! Art is amazing. Crashed twice here, though, not sure why.
Minimum Viable Piggy by Macks 2019-04-30T06:13:48Z ♥ 2
I love the sound effects and the jazzy-weird feel on the music. Graphics are pretty and gameplay is nice. Only issue is sometimes a cook can spawn very close to the pig and actually start "riding" and brutalizing it without possibility for the player to fight back!
Soulbound by errantlime 2019-04-30T05:51:16Z ♥ 1
I love the atmosphere, the music is emotional. With some sprites and a large world it seems like there's a lot to explore. The small background story you put here in the page and in the game also helps that a lot. The fact that the final boss is a larger version of yourself is meaningful.
In terms of gameplay, the best thing to do at all times is avoid the slimes. The slash animation is much slower than the enemies. This isn't necessarily bad. I really like the fact that slimes are able to casually cross to other rooms. It's strange that the boss' spells cross between rooms but yours sometimes don't.
Maybe there's too much healing available after Area 3.
Good experience overall!
Les Pattes (The Legs) by JediNeeson 2019-04-30T05:14:20Z ♥ 3
Unfortunately I'm not able to play, but it seems to be fun! + On innovation
Our Mechanical Life by qlqrcoisa 2019-04-30T05:10:34Z ♥ 2
It's very hard to avoid the coins, even more so when it starts speeding up, gave me some motion sickness. Wasn't able to check if something else happens when you collect 100 of another thing besides coins. Good quality!
PunCha-Ching Bag by Ryan Brenner 2019-04-30T04:11:53Z ♥ 1
I guess this is how it feels when you open a pack of cigarettes in prison! Love the graphics and had fun even though it's very hard to keep it together when enemies start comming in heaps. I think either the coins scatter too far when enemies die or the money bag is too slow!
Precious is Life by -banzi 2019-04-30T04:03:19Z ♥ 2
The art on the enemies is bizarre. I liked it. It took some trial and error on the beginning to figure out the controls, but it's a nice game. Lost to the final boss short of one hit on it, so I think it's fairly well balanced. I may have used too much health on the beginning.
Blood Collector by icedmetal57 2019-04-30T03:39:02Z ♥ 0
Fun! I think hotkeys for the upgrades would improve the experience. Also there was no situation where I couldn't collect the blood before it vanishing.