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Blood Collector
Blood Collector
By icedmetal57
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1033 | 2.85 | 26 | |
| Fun | 974 | 2.74 | 27 | |
| Innovation | 1106 | 2.26 | 25 | |
| Theme | 532 | 3.38 | 27 | |
| Graphics | 917 | 2.83 | 26 | |
| Mood | 1044 | 2.41 | 25 | |
Comments
amymist
2019-04-30 03:34
Cool idea, but the difficulty builds up pretty quickly! Especially since I'm someone who can't click that fast for long without hurting my hand. It also would have been nice to be able to see how close the blood was to disappearing (maybe by having it fade away over time?)
dannn
2019-04-30 03:39
Fun! I think hotkeys for the upgrades would improve the experience. Also there was no situation where I couldn't collect the blood before it vanishing.
Interesting concept, but I found it got significantly easier the further in I got. I died once or twice before purchasing my first three upgrades, but always stayed alive indefinitely after that. Increasing enemy difficulty over time could have helped the game stay exciting as could multiple and/or differently positioned enemies. I also like the hotkey idea mentioned above.
plexsoup
2019-05-05 02:02
It's surprisingly fun. I played through 6 times. Each time, I was surprised when I died. Thought I had plenty of blood left. If the rate of blood loss goes up over time, that could be communicated more explicitly.
Some hit animations and audio fx would go a long way.
I love it. Port to Android plx. I'm a sucker for clicker/idle games lol My feedback is non-LD; More upgrades, more enemies, exponential curves and infinite everything! <3
The game has good graphics, the interface is easy to read, and the game is fun to play. If I had any thing to criticize, it would be the lack of audio. This game could have benefited from audio, and possible simple looping music. It is worth noting if you want to polish the game up, maybe add some juice. Some camera shake, exploding animation for dying enemies, and flashing to indicate hitting can benefit this game. It is good overall.
Thank you all for the feedback. I plan on continuing work on this game since I enjoyed making it.
minemes
2019-05-05 19:14
I died at the start, because i read the items ;D
joror
2019-05-05 20:31
Nice twist - a clicker with a death possibility! Scaled up pretty fast damage wise pretty quickly. :) Would have love some more sound/music, even a simple track would have added a lot.
duke
2019-05-05 21:26
Clicker games aren't exactly my favourite genre, b ut I#ll try give you some honest feedback. The artwork is pretty basic, but works fine. Would've been a good idea to make the whole game in one consistent art style. The pixel art of the enemies clash a little with the rest of the more clean and subtle ui.
The upgrade shop should be in some kind of menu, I think ;) Getting hit while scrolling through the upgrades is very unpleasent. Also, the blood of the enemies drops way underneath the grey stats bar. My first round, I have died because I didn't even see that the blood was collectable, because it vanished under the bar. And even after I knew, that I had to collect it, it was very hard to blindly search for blood in the lower screen area.
That's basically it! Some Sound and/or Music would shaken thinks up a little. Hope you can find some time to keep working on it. Have fun!
It's a bit of a problem that the blood pickups regularly fall underneath the grey UI, making it unnecessarily difficult to spot where they are, or even if they're still there. Other than that, some hit feedback would've been really nice, for both incoming and outgoing damage. Interesting spin on clickers, though, they usually don't have a lose condition :) Nice work
@duke @binaryspark Thanks for the feedback. The blood drops thing sounds like a bug related to the resolution being small. I thought I fixed it building for WebGL but it looks like it's still an issue. It should be fine when full screen.