FoonLudum Dare ExplorerLD45 → Witchcraft: the Collecting

Witchcraft: the Collecting

By theufo and Marmeladki

View on ldjam.com

CategoryRankScoreCount
Overall8213.1739
Fun8912.8539
Innovation4763.2839
Theme5783.2839
Graphics6893.2939
Audio5682.8939
Humor4312.9738
Mood7703.0639

Comments

adam-gaskins 2019-10-08 02:35

Fun idea! Always loved opening card packs.

hellpug 2019-10-08 02:44

Ok, taking a break from your highly addictive game to post feedback. So I enjoyed this. A fun spin on a clicker game. As far as I've gotten the audio is the same throughout so it would be good if different clubs had different tunes. A thing I noticed is that there's no way (as far as I can see) to full screen the game. When you get too many cards after a match they start to be cut off in the window.

oskardevelopment 2019-10-08 15:45

Cool concept, took in the best parts from existing games. Would've liked if the game map and the game itself had some more complexity in them. Loved the opening of new decks!

skyeward 2019-10-08 15:45

Fun idea, you turned Magic into a... first person shooter? I love how you distilled that collector's joy without leaning too hard on the complex mechanics!

lonewolfdev 2019-10-08 15:51

Curious game. Maybe another type of gameplay would have been better to make more funny the process of getting the card packs. But I like the game idea!

jlv 2019-10-08 15:55

Really fun and addictive game ! I went all the way to Aigo, and really enjoyed the little bits of personal story, as well as your focus on pure collection.

Pluses : - Addictive clicker gameplay, and rewarding collection mechanic - Clever ways to diversify the deck (shiny cards) - Good difficulty curve, and many clubs to unlock

Possible improvements : - Due to the balance, it is actually possible to skip many of the clubs on the way to Aigo. - It is easy to get lost at the very beginning, looking for the actual Card-playing gameplay

All in all, excellent work. One of my favourite games of the jam so far.

entropy 2019-10-08 15:56

It's a good little clicker game, it's a fun take on a card game in which you don't actually play cards ! It's too bad that there is no way to sort the cards in your inventory in order to see which card you have and which card you don't. For a follow up idea, you could have a mechanic in which the actions you do (for exemple clicking at the right time, etc.) influence the card match that takes place bellow, and you could lose cards if you don't do the right thing. Well done, I like the humour of the game.

fieryvictorystar 2019-10-08 16:20

I like the idea of a card game that is about opening card packs. The game itself was fun but got boring soon, since all cards are basically the same. If the game is continued making gameplay about deck building and not just opening boosters and selling their contents it could be really interesting, since trying to get the cards you want to complete an specific strategy is part of what makes opening boosters fun.

alphish 2019-10-08 18:29

An incremental game... I guess theme like "Start with nothing" tends to lead to these (full disclosure: it's actually the first game I play).

I feel like the game could explain itself better, especially with gameplay mechanic (collecting witched stuff) being so different than the framing surrounding it (a card game). It took me quite a bit of mental shift to realise that the game plays itself and requires no involvement from me.

Also, while I got these typical cards quite a lot, there are these glossy cards and I don't know what they give compared to the regular cards. Likewise, I couldn't tell if I can safely sell as many cards or if it would negatively affect my prestige. And for that matter, what benefits I get from my player level.

Maybe it was explained somewhere, but lots of information was given at once. Some on-demand help system would help a lot, but the closest thing this game had was description at the bottom (it *was* pretty helpful, but convered too little).

I think additional game feedback and maybe some redesigning would make the game easier to grasp. For example, some extra effects when the witched stuff is clicked, or cards actually being moved around to indicate that the card game plays itself (though maybe the latter would have the opposite effect?). Also, visually grouping the duplicate cards into a single card with a number indicating their count, to know how many cards I can sell while keeping at least one card of a given type. Then again, I can't tell if I benefit from owning a card once I already collected it...

There is also some additional room for polish, be it with graphics, UI (these cards displaying off-screen) or audio, but this lack of clarity stood out the most to me - I couldn't really tell if I'm playing the game correctly. >.<

Oh, and another thing - for a game that takes a while to finish, having a save mechanic is essential.

theufo 2019-10-08 20:38

@jlv Thank you very much. It means a lot to me.

korath 2019-10-08 21:01

i dont know if it was just for me but the clicking hot spots were way to fast and i messed a "hit" feedback. I really would have enjoyed more diversity (graphics and audio) in different clubs. Lot of creativity in card naming though there is nearly no motivation to read it.

ryzy27 2019-10-09 11:52

Cool game! I got hooked and couldn't stop playing!

Couple more sound effects and a bit longer loop in the music would make it even better if you were to add something to it.

Thanks! Cheers!

rainetheglutton 2019-10-09 21:31

Thanks for rating our game.

Great job on the art and animation. The game looks really well polished considering the time constraints. However, I wasn't hooked on the gameplay. The collection aspect was a neat idea, but I would have liked some idle game mechanics to go along with the clicker mechanics.

fammy 2019-10-10 08:44

I love the work of the artist ! The game is addictive and I found the gameplay interesting ! Nice job !

oakwarrior 2019-10-10 09:22

Didn't really understand the game. I got the starter pack and then proceeded to lose 11 of the challenges in a row. No other actions seemed to be available.

Art looks very nice though, and the idea works on paper I guess ^__^

fallcresthero 2019-10-10 09:41

Nice job. I really like the idea of tcg game that catches the feeling of actual collecting, club tours and all other aspects of tcg without simulating playng cards mechanics. For now it feels like it should have a lot of improvements like the ability to sort your cards, maybe even to search cards by keywords. And It would be nice to have some simple arcade mechanic about actual play, maybe to give your opponent an option to catch fluents and who gets more become a winner. And to give your player some ratings, how many victories he held this season or something like that. Anyway it is still a great game for a jam and I would defenetly like to see a full game that uses that concept.

oneki 2019-10-10 09:52

- Enjoyed the setup, writing and the logo (my graphic designer background speaking). - Did not enjoy you reminding me I have a stupid brain that enjoys opening booster packs all too much.

barbiche 2019-10-10 10:56

It is a interesting concept! Who care of playing with the cards as long as you can collect them? :D In general I really enjoyed, you can spend much time on it without realizing. The minigame during the card battle is a good idea to keep the player engaged too. Would really need an upgrade on sorting the cards so that you can organize your collection better and sell what you have. Nice job overall!

pablotitan 2019-10-10 12:59

Twisted idea :D but it's actually really funny and enjoyable :)

theufo 2019-10-10 19:27

@oakwarrior While you are looking top down to table, you just need to click on strang blue animated things) Please, tell me if your clicks don't count or there is nothing to click at all O_o - I'll definitely will fix it. Game might be little laggy on slow PC's, the process isn't good optimised :)

oakwarrior 2019-10-10 21:16

@theufo Thanks for the tip! Will try again harder ^_^

teapoly 2019-10-12 10:50

no one can resist opening a booster pack

coisne-nathan 2019-10-12 17:24

i played this game only to open booster xD

captain-nakou 2019-10-24 14:30

booster pack opener team all the waaaay

khmaraches 2019-10-24 15:10

A great idea. I love the idea on a game based on *lootboxes*, hum boosters). Remembered me how I played mtg for nearly a decade.

The sole point to improve would be to ha have some reaction when you managed to click on the blue spell, as I was always unsure if I hit it or not.