ZERMATT: ZERO by FireSlash 2019-10-07T23:15:44Z
Creepy! I got eaten :/. But I liked how you built tension with the device that is supposed to keep you alive and the music.
Foon → Ludum Dare Explorer → Users → Hellpug
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Castaway Mystery | unfinished |
Creepy! I got eaten :/. But I liked how you built tension with the device that is supposed to keep you alive and the music.
Premise reminds me of Enviro-Bear 2000 except for not driving a car. Mechanics are good but easy to get lost. I'd have a fat bear rolling around desperately trying to find his cave.
I just played a game that hard crashed and shut down my comp. So in comparison, this is pretty good. Good effort in all seriousness. Don't get too down.
Enjoyed this, was unexpected. Loved the drums, I felt anxious very fast as the items began to pile up.
The zoom out is too far out, seeing enemies that way is impossible given the colour they are (they blend in), and everything is so tiny when you zoom out. Crystals are few and far between so you can only build one resource per round. I'm not really even sure what the builds do, they didn't really help with enemies. If you run out of crystals (and you will) there is nothing you can do to stop the enemies. I tried blocking them to slow them down but that's doesn't work. Crystals are hard to see as well as they are tiny and again, blend in. Contrasting colours would help with this.
I think the strangest part is the health system. Why it's a giant 3D object at the side of the map only seen when zooming out (the only thing you can really see when zooming out) I don't know. It's a very weird system and having the health at the top corner at all times would be better.
The voice acting is super loud compared to the gentle wind noises. This game would've benefited greatly from some music as well.
Cute game, had a lot of fun with it. Really liked the art style.
A fun short game that ends on a flat joke. Everything else is pretty decent.
Great music playing on a black screen. I think something's broke on the web version.
I had a good chuckle at the joke....until the game hard crashed after the delivery of potatoes. Which shut down my computer.
Stuff's in there but game doesn't start.
Unsure if stuff's working the way it's supposed to be. I don't get damaged, some boxes can't be picked up, there's floating bits I assume are supposed to be the collected parts but they kind of float weirdly around and I can't drag them on to the ship to upgrade. No score is accumulated.
I get this was supposed to be kind of edgey humor but it was just kind of off putting. Didn't really understand much of what was happening. Graphics were OK but kinda bland.
Highest I got was 124. It does feel way more luck based than skill based just due to the way the pull feels and the driftwood comes in.
Every choice results in a Renpy error
Link doesn't work
Ok, taking a break from your highly addictive game to post feedback. So I enjoyed this. A fun spin on a clicker game. As far as I've gotten the audio is the same throughout so it would be good if different clubs had different tunes. A thing I noticed is that there's no way (as far as I can see) to full screen the game. When you get too many cards after a match they start to be cut off in the window.
The title screen looks nice. But the way assets are applied look cut out and not very nice, which is a disservice to them. A better colour palette might help the aesthetics too. The worbling audio wasn't annoying but wasn't interesting. More music would've been good. The one hit or so KO made it difficult to play.
I gather this is inspired by the game Maneater. If not, check it out if you haven't heard of it. I enjoyed the intro blurb it made me laugh. Felt a little jank movement wise. Nice simple game.
Enjoyed chasing and eating bunnies. Liked the art. My critique would be do more of this game.
Oof. I just came out to have a good time and feeling so attacked right now. Joking of course. Game really suited the theme, I would rephrase the hours of energy to just hours or something like that. It's because seeing the word energy and putting in hours into sleep gives the impression you would get energy back as well sleep doesn't cost energy.
Movement is super janky and makes it very difficult to play. Fixed camera angles are ok but the angle makes it hard to even see some details that might help someone solve a puzzle. I want to like this more but the mechanics need tightening up.
Page can't be found :/
This game isn't hard it's barely playable (I say barely because maybe someone managed to get this to work.). The time frame is too short to even understand what to do or what's going on in the move your toe segment. An explanation of how to play would be great.
There's nothing here....:/ If you have something partially finished package it and publish it.