nick-barrash 2020-10-04 23:27
Nice game!
"I hate the theme" lmao
Foon → Ludum Dare Explorer → LD47 → Blobs
By gamefriend
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 531 | 2.95 | 26 | |
| Fun | 254 | 3.39 | 26 | |
| Innovation | 469 | 2.91 | 26 | |
| Theme | 296 | 3.62 | 26 | |
| Graphics | 608 | 1.84 | 25 | |
| Audio | 393 | 2.77 | 26 | |
| Humor | 372 | 2.25 | 24 | |
| Mood | 571 | 2.09 | 24 |
Nice game!
"I hate the theme" lmao
There's a lot of depth in this game, more than what meets the eye at first sight. The leveling up mechanic is cool; it gives you the option to change your play style. Neat idea, though maybe the 3D game ended up a bit laggy on my browser? Wonder why. Anyways, great job!
This is fun in an idle-game-y way, but a bit lacking in depth imo.
Your musical loop is really good I quite liked it. The loop was a little to slippery for my taste (although I'm sure some people would say that adds to the challenge. Your game play loop was solid and you get a special gold star for having an options menu for the volume of the game. Congrats the theme was bad but your game wasn't
It took me a little while to realize what the E button was actually doing. The blobs count as captured even if the loop is still up in the air when the time runs out, which feels a little bit like cheating. :laughing:
But otherwise, this is a really solid entry. The music is great, and the game play was more addictive than I was expecting. Good job.
Feels like a good base for a fun little hyper casual. I like the loop movement for a start but I personally would change the speed upgrade, which really felt detrimental, to more of a friction upgrade to increase the control players have. Fun entry :smile:
Fun game with great music! After a while the loop got so fast that the cylinders started to clip through it.
Good Game
Good to pass the time and guarantees fun.
You did pretty well with the theme for someone who hates it! Maybe that hate fuels you. You may be a Sith. Impressive stuff!
Oh man, I played for a while and never noticed that E did something :laughing: Fun game though, reminds me of an incremental. I felt the beginning was a bit _too_ frustrating. Good job!
This is a neat game. I enjoyed The music and the level up mechanic. My biggest piece of feedback would be the looseness of the controls on the ring. I found it a little frustrating I think the fun in this game would not suffer from tightening up the controls. Thanks for the great submission.
Funny! haha. I like how its not punitive but all the opposite, you can only improve and then just try good move combos. Relaxing game in a simple way! One thought would be to make the blobs bounce against wall because they are often stuck and then you can't really get them.
Funny! It's like a clicker game with a twist. Though I started leveling up just the ring size and I was a bit disappointed it has a limit! :laughing: Stopped playing when I was getting 60+ blobs for just standing around. Missed some kind of goal, or maybe just an achievement system would be a great addiction to this game. Also, I feel like if you do a simple 2D graphics on it instead of the 3D approach would feel better as well. Overall, it was relaxing and fun to play. Good job!
Uhh, fun idea and it nicely fits the theme! I like the gameplay more than I initially expected, leveling up is very well done and a lot of fun. Web version was a bit laggy for me unfortunately. Overall very cool!
Finally... the theme always sucks! :rofl: But you adapted very well!
To hard to catch them when they fall, nice game!
Actually really fun! I just had to fill the box!
I really like the idea here, it was fun to play. Nice entry!
The basic idea is really fun, I think. But there is no challenge. I think I would like it better if it had some kind of failure condition. Either a certain number of turns before the game's over, a (gradually increasing) minimum capture requirement, or maybe some kind of enemy you have to avoid.
I was playing way too long. But kind of enjoyed it and it was oddly satisfying... Funny and good interpretation of the theme : D
Mechanics works really well for a compo game! I experience no glitch or bugs. This kind of game could work well with different levels (with or without walls, holes, etc), this would allow for the player to have to make strategic choices about the updates. Limited numbers of round per level and some kind of highscore could be great too.
The sound FX are a bit to loud for me.