FoonLudum Dare ExplorerLD55 → Summoning for 2

Summoning for 2

By life-lich

View on ldjam.com

CategoryRankScoreCount
Overall5693.5722
Fun3723.6722
Innovation2223.8022
Theme5873.6722
Graphics8063.3722
Humor7652.7022
Mood10093.0522

Comments

screamingrainbows 2024-04-17 00:23

Fun card game ! took me a minute to understand that the color of the card determined who owned it.

tess-winlock 2024-04-17 00:27

Interesting submission! I didn't grasp the fact that you're playing cards for both sides at first, but it's a unique take on a card game. The zombie deck does seem quite OP, and there could be a big more info on how the game works as a whole. That said I enjoyed it, great work!

shawn-beck 2024-04-18 09:58

The illustrations are really charming. Would love to see more cards!

rokadoka 2024-04-18 11:03

Very confusing when i started but, after some time of just placing down cards at random I started to slowly figure it out. It's a fun and pretty unique game for the selected theme, great job!

dxk2294 2024-04-19 08:00

Took me a bit to understand what's going on - feel like the cards should have an icon or something to indicate which player it was for. Also would have loved some sound - even just a short loop and some card placement sounds. Once I got the hang of it though, I had a good time!

missingpixel 2024-04-22 03:42

Cute game! However, I couldn't really figure out what was going on. Adding in some tutorials or a basic explanation on gameplay would help a lot going forward. Nice work!

life-lich 2024-04-22 13:19

@screamingrainbows and @dxk2294 thank you for your feedback, i have been playing with some visual ways to indicate what cards belong to the player, would you say a split hand would make it more clear. SplitHand2.JPG

kaisenthegreatone 2024-04-22 17:23

Definitely an interesting game with complex mechanics. Good job. In the future, as other players have already written, I would like to see a short introduction where the mechanics are explained. And your interface that you showed in another comment separating players' cards could be very helpful

rowlof 2024-04-22 18:27

I like the concept. I made a custom card that is just really strong and easily won the last level. The zombie card is interesting. Maybe you could do that when you make a busted card the opponents cards level with it. It'd be cool. :smile:

life-lich 2024-04-22 18:45

@rowlof I was considering giving the last boss 5 of the players custom card, but chose against it since I wanted the custom card to be just for fun.

themixedmaster 2024-04-23 07:37

I like the deck building aspects here! Could definitely use a tutorial or something. The idea of the player having to place the enemy's cards is genius though. It's a great way to get around multiplayer being difficult to implement while adding unique strategy. The art is also really great. The style is really nice. Abilities could be clearer and there's also some weird spelling mistakes that should be fixed. Overall, fun game. I wasn't able to get past the 3rd guy though. Also I didn't mess with the custom cards bc it seemed like cheating.

abcdef65g 2024-04-28 05:37

Very interesting take on a card game! Playing for both you and your opponent is quite a twist! That said, I feel like we should be able to not play a card as well. Summoning for your opponent is cool when you can set them up for failure against your better cards. But when they happen to draw stronger cards than you, it then feels like you are helping them destroy you, which is not a good feeling, haha. At some points I wish I could just discard one card rather than play it on the field. I couldn't get through the third opponent though, so maybe I just didn't build my deck right?

The art on the cards is pretty cool, and the fact you can buy cards and build your deck is awesome! I think some sound effects on certain actions would give the player some good feedback during the game. Visually separating your hand and the opponent's would be nice as well.

levi 2024-05-03 16:29

The amount you managed to put in for a game jam is impressive: card editor, deck editor, and on top of this the variety of abilities in the game. It's a tough game, but I'm sure you did not have much time left for balance and tweaking. The general concept of the game stands well and survives. Little hard to read the text when you play. Some tooltip would be great! Good work!