umu-dev 2024-04-15 19:34
Pretty solid framework that I feel could easily added onto for a pretty fun game, good job ^^
Foon → Ludum Dare Explorer → LD55 → Little Armies
By aditigro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 306 | 3.82 | 22 | |
| Fun | 149 | 3.97 | 22 | |
| Innovation | 434 | 3.50 | 22 | |
| Theme | 715 | 3.50 | 22 | |
| Humor | 719 | 2.79 | 19 | |
| Mood | 841 | 3.30 | 22 |
Pretty solid framework that I feel could easily added onto for a pretty fun game, good job ^^
This is the LD55 entry that I've had the most fun so far. Absolutely love the graphic and gameplay!
I wanted to play more but my framerate took quite a hit after just a couple of minutes :sweat_smile: I'll definitely check this one out again should you guys create a post-jam build :smile:
The balancing felt a little off. On my first few attempts, I got the small unit pack near the spawn that seemed there (most but not all times), but apart from that, it felt the enemy grown outpaced my own and I wasn't sure what I was doing wrong. After trying to 4v4 a group of the basic sprite enemies in an early run, I thought the play was to start off by going around and picking off the small packs, but it seemed enemy density and variety kept increasing. So it felt like there was something I was missing.
Also I can see portraits for each of my unlocked unit types in the top left, but also one with the red health bar that doesn't seem to correspond, maybe this is a boss of some sort, but I didn't run into it in the map if so.
The art style fit really well together though and the enemy sprites and group movement gave a nice feel to the game.
This is a fun one! Most of the strategy is about gauging the strength of your group, and hunting the smallest groups is how I spent most of the time. It feels like the reward should scale with the risk, because otherwise you're punished for engaging larger groups. Aside from that one design flaw, this is an excellent concept! Technically, it did turn into a bit of a slideshow around the 3 minute mark. With some tweaking to the formula and some optimization, I could see this being a very enjoyable little strategy game on mobile. Well done! :tada:
Fun game, it's great to build our little army and walk around the world, I liked the graphics and the atmosphere. Well done :thumbsup:
Hmm, this is a tough spot to be in. On one hand, I wanted to play this game more. But the frame rate drops to unbearable levels after a few minutes. I assume it has something to do with the amount of enemies crawling the map.
I really wanted to get further into the game, but I can't play with ~5 fps. Also, the difficulty seem to be too high, I'm not sure what I'm doing wrong.
On the bright side, this /is/ an interesting game that got me excited for a while (until the huge fps drop kicked in). It also looks good: I appreciate little things like unit death animation.
I recorded a video so you could see how one may struggle:
https://www.youtube.com/watch?v=OdERL9hsErA
Overall, it's a cool game which I would play more if not the performance issue. With that being said, there are some other things that bothered me (but not to an extreme):
* The pathfinding looks quite bad, my units sometimes fail to cross the terrain and fall behind * If you engage the enemy on top of a hill, units will lock-on forever (?) and try to attack it from the bottom; it kinda works (a bug?), but it's somewhat annoying (because you can't disengage). * The camera movement felt too slow; or maybe it's a browser-only issue? You can see the camera movement speed in the featured video
I would like to see a video of how it's supposed to be played. Maybe I missed some obvious mechanic that would make the game easier?
@eloraju @argensis @quasilyte Update! I fixed the performance and balance. Now it's a little too easy hehe but I'm planning on adding customizable difficulty
Also, if you like the game and want to follow its development make sure to follow on itch, I will be adding content and fixing issues even after the jam is over
Fun strategy game! Easy to get into but challenging. I found it misleading that sometimes, armies show up as only a couple of units, and then suddenly expand into a huge army! When you have already engaged it's certain death. I suggest a simpler way to recruit units, by simply clicking on the unit type you want to recruit.
I really enjoyed the game, it's really cute and fun, I want to play a full version of it
@guilherme-tartari make sure to follow me on itch to stay up to date with the updates
@loveapplegames I'm considering adding that in
I love this, basically feels like the spore cell stage as a minimalist strategy roguelike. Would definitely come back to play an expanded version.
I really love this game! I've had a similar-ish concept floating around in my head for a while so it's great see someone go for something in this style rather than getting scared off by the scope of it! Really like that it takes a few goes to really kind of get the hang of how to build up enough momentum to get into the later stages of the game and the graphics are brilliant. On my best run I think I managed to take on a group almost perfectly matched to mine so got locked in a cycle of each side damaging / healing at roughly the same rate. Absolutely phenomenal entry!
Loved the RTS style gameplay, that's a heavy lift for a game jam! I'm sure it took a lot of testing and iteration, good job getting it done! The pixelart was really cute (although the mixed pixel size between terrain and sprites bugged me), and the animations, although quite simple, were very smooth and pleasing to watch. Good SFX too. The core premise was solid and it's fun to snowball your army and unlock new units. That being said, about the time it starts to get intense, the game begins to bog down severely. My guess is that each unit has a lot of checks that it's doing every step. You may want to put in a distance check for their logic or de-activate them when far enough away. The number of objects shouldn't be a problem, so they just need to be more efficiently programmed. The scroll speed also makes playing a bit of a slog and much less satisfying to explore. The UI and unit select screen takes a bit to grok, but it's adequate, and I didn't hate figuring it out on my own (but some people may dislike the confusion).
Oh, I really enjoyed this! I wish there was a way to deselect a target enemy once selected. I accidentally lost because I selected a target behind a cliff, and my troops mindlessly ran against the wall as they got slaughtered. Still, great entry!
The graphics are simple and cute, and the game is challenging. Love it.
There's another game I've seen that uses a very similar mechanic to building armies (you defeat them then take their units and incorporate them into your own), so it was an interesting little twist build up resources after you defeat the enemy army to then get spend it how you want to summon your own army. Played it several times over as it was fun to play.