acousticanalyst 2023-10-02 22:53
Short and sweet, could do with some audio, or indication as to what objects cause a win not a loss
Foon → Ludum Dare Explorer → LD54 → Space Alert
By nchalakov and Gabriel Petkov
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1085 | 2.76 | 21 | |
| Fun | 914 | 2.97 | 21 | |
| Innovation | 1054 | 2.55 | 21 | |
| Theme | 884 | 3.13 | 21 | |
| Graphics | 959 | 2.60 | 21 | |
| Humor | 556 | 2.91 | 19 | |
| Mood | 1008 | 2.70 | 19 |
Short and sweet, could do with some audio, or indication as to what objects cause a win not a loss
To Win you need some percentage of the max cargo capcity.
That was pretty fun but I didn't get how to win ะก: Feels like the first part of the 60 seconds game. Good job!
You were seved! Mission failed! I win, but I still lose in the end lol. I found it so hilarious that I decided to replay the game, and that's when I understood the game was broken. The big issue with the game is that it's luck based. You win only if a bunch of heavy items spawn (fire extinguisher). If only sandwiches spawned, you are basically screwed, and no matter how well you play you still lose.
If you can take one lesson from making this game, it should be that you should be careful how you implement randomness in a game. I'd advice watching this video from GMTK.
https://youtu.be/dwI5b-wRLic?si=2IcKG1Ad0pSR-Qjl
Congrats on submitting. Hope I didn't come off too mean!
Thank you for the feedback. I see the problem with the randomness.We did not have the time to test it enough and tweak it, but probably will provide a fixed version with this today.
Second Version is uploaded
Okay... Curious about how to win, oh I see the reply, so it doesn't matter how many food I take LOL. Anyway, the game is simple but interesting.
I had to take into account the amount of food in the capsule, but we didn't have time to implement the algorithm
I fell it likfe "Space Eating Simulator", ha-ha. Keep going!
I liked that the camera wasn't just moving with the player 1:1 immediately, most game jam games go the lazy way there. I think it would have been nice if there was a way to know how much weight you needed to succeed though
I've experienced it many times, and it's a simple and light game. I think it would be amusing if it was designed so that you could win no matter what but have different endings, something like "ate a lot on the journey", "built propulsion with all the fire extinguishers", "became the last gaming nerd of the human race! "...
Good idea. Minimalistic graphics and pleasant controls.
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
Very simple, but it was fun to move around (the character is very fast). There's definitely potential with this idea. I like @ffffchai's suggestion about having different endings depending on what items you took with you on the ship. I also didn't understand why there were keys for selecting items, since you couldn't use them, and there was never a situation where I had to drop a specific item to pick up a new one. Still it was pretty interesting!