FoonLudum Dare ExplorerLD57 → The matching deep

The matching deep

By aterlamia

View on ldjam.com

CategoryRankScoreCount
Overall2.876
Fun2.256
Innovation2.126
Theme2.506
Graphics3.126
Audio2.376
Humor2.376
Mood2.756

Comments

javasaurus 2025-04-07 07:31

Nice entry. I can clearly see what you were going for. I'm a sucker for match-3 games so these types of adventure really tickle my fancy. However, I think it might need more work to make it clear what you can or can't do. I'm not sure if it was a glitch or not, but sometimes the piece wouldn't swap positions and I'd lose a move as well, making it a bit hard to follow what was going on. Also, in spite of the music's upswing beat, the loop feels just a bit too short and repetitive, fine for a jam though. Thanks for making this!

gdman 2025-04-13 15:43

Nice compo entry. Handy intro with tutorial, and graph of levels. match.png What I would suggest is 1) separate states of game, so worldmap not scroll while at tutorial, and dont allow gameplay during enemy turn. Also hp of big monster showed 10 (carriover from goblin) and switched to 40 after first damage 2) work with tilemap and not separate objects. At some points I was able to drag several pieces, place them over and out of playfield etc. Nice touch with Hades-like choice of 3 cards. Extra turn and armor very useful. I see that you planned for more items, now its somewhat difficult because ran out of swords on playfield fast. Keep up good work!

grid96 2025-04-14 23:16

Solid entry! I did run into some glitches here and there are though, which sometimes ended me up with two items in one space, unless that was intentional of cause.