ccglp 2021-10-04 17:06
Hi! Your game crashes when trying to open it in my PC, here is the error log https://pastebin.com/MmsH2mMu
Foon → Ludum Dare Explorer → LD49 → Platform Fall
By chaosbrick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 459 | 3.04 | 24 | |
| Fun | 483 | 2.72 | 24 | |
| Innovation | 457 | 2.81 | 24 | |
| Theme | 469 | 2.84 | 24 | |
| Graphics | 454 | 2.85 | 23 | |
| Audio | 258 | 3.15 | 24 | |
| Humor | 350 | 2.38 | 23 | |
| Mood | 354 | 3.02 | 24 |
Hi! Your game crashes when trying to open it in my PC, here is the error log https://pastebin.com/MmsH2mMu
Goddamn that music is absolutely banging! The gameplay is really solid as well, although I got stuck on the "Do that again!" level. I can't focus on 5 different rockets at once while jumping on platforms haha. One of the better entries I've seen so far all-around. Really great job!
Solid, hardcore game with great music. Had to install OpenAL though.
@ccglp Lol, classic WinAPI throwing an error on success. I haven't seen it in this function before though. A quick research session suggests that some software on your system might be messing with the permissions of the game to acces raw input, as discussed in [this post](https://forums.codeguru.com/showthread.php?498374-RESOLVED-RegisterRawInputDevices-fails-with-no-error).
You may be able to get the game running by running as administrator / changing permissions in your anti-virus software etc. We'll have to see if we can find some sort of fallback method to handle input if raw input isn't allowed I guess, but as of now we have no other method implemented, so you may be out of luck here unfortunately.
Love the music and visuals of the game. Really nice mechanics that kept building up. Got pretty tough, and I think the double jump felt a little restrictive, but I had a lot of fun playing this!
Fun title this one, challenging but easy to get into. soundtrack is solid and sfx are on point.
Got two issues with it though, first off you can collide with your own rockets, though i enjoyed the realism haha i got screwed by it a couple times(a lot actually), it was allright when i missed the homing ones and they circled back at me, that was fine.. But when i had a lot of momentum in a certain direction and tried shooting in the same direction i would just bump it and die the second i shot a rocket haha.
Second issue is a game breaking bug or something, after i died enough times i got this error message:
System.Exception: Exceeding meta node capacity
And everything would freeze up forcing me to re-start from the beginning. It get's messy posting the entire error dump here so hit me up on discord if you want the entire thing Kekko#5209
@kekkodude Oh, oops. I had that fixed within 3 hours after the compo deadline, but apperantly I messed up editing the release on github and the two versions lived next to each other. I suppose you just got the wrong one (the one that said 1.0 at the end). I have fixed this now. I agree with the self destruction when shooting in the same direction as your moving being a bit of a problem, it's just one of the few parts I didn't have the time to polish properly.
Graphics are pretty good but the actual gameplay was not that interesting :|
Cool platformer/puzzler concept, nice graphics and music! The rockets could be tweaked a bit to make it easier but otherwise good job!
Great looks and awesome music! Gameplay is fun, while isn't that addictive to me. The only complaint is inconsistent (or *unstable*? Heh) platform behavior. If you stand on platform with "0" on it, it auto-destructs. Hovewer, if this platform is last in the level, it stays intact until you make a jump. Overall, good entry!
@bootak I don't know how you have come to this conclusion about the last platform behaving differently from any other platform, but I can say for sure that this isn't the case. A platform doesn't keep any track of how many platforms are left in the level (i.e. it doesn't know it'd be "the last one"), and the code that handles platform destruction is entirely separate from the code that handles level advancement. (It counts how many platforms are left. If zero, advance.) Yes, you have to jump or step off a platform for it to be destroyed, but this is the case for ALL platforms. Maybe you've experienced (admittedly existing) issues with when the game detects you as having left a platform in some places, for instance in the level shown in the screenshot? The corners can be a bit janky there.
I'm happy to hear you had fun though.
@chaosbrick Interesting, I played some more and couldn't reproduce this. Well, probably my fault - I could definitely jump several times on the platform without noticing. Sorry for that!
I was missing OpenAL, make sure you pack the game with the missing dependencies. The music is really nice and fits the graphics. Really love the fact that you've made your own game engine! Much respect for that, I tried to do that several time in C++ & Java, 2D and 3D but never made a full game with it. So with those regards, congratulations!
I really liked the music, the gamplay is kinda simple, but it doesn't make overall feel boring. The fact that you made your own engine for this is just mindblowing.
@c64cosmin If I recall correctly, there was some license nonsense happening with the OpenAL library at the time of creation for that part of the engine - The installer had some weird text in it that seems to have since been changed. On top of that, packing the OpenAL32.dll with the game didn't work entirely reliably either for some people, and using the official installer would fix that. Either way, there was good reason not to pack that specific library with the engine. I'll make sure to take another look at it, though, as I understand that it's annoying when a game doesn't really run "out of the box". On that notice, thanks for playing anyways!
Crashed out for me with unhandled exception, even after installing OpenAL. Sorry, couldn't play.
Oh yes this neon grid is very exciting :D
No web no play.