dandee 2025-04-09 07:54
Love the animations and style!
Foon → Ludum Dare Explorer → LD57 → Undercity
By monado
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.33 | 11 | ||
| Fun | 3.33 | 11 | ||
| Innovation | 3.05 | 11 | ||
| Theme | 3.66 | 11 | ||
| Graphics | 4.22 | 11 | ||
| Audio | 2.81 | 10 | ||
| Humor | 2.88 | 11 | ||
| Mood | 4.00 | 11 |
Love the animations and style!
Art style is so good!!
After visiting the bar, some sfx started repeating endlessly, which was a bit annoying, but the game itself is cool! I really liked the art!
I really liked the visuals and the characters — super charming! It wasn’t very obvious that you need to press space to talk though 😅 Wall jumping also felt really tricky. I’d recommend checking how it’s handled in other games for reference, especially in terms of controls and feel. I couldn’t get very far because I kept getting stuck in spots where I just couldn’t make the jump.
I like plot!
The scale of this game is impressive! I am in awe of how large of a map you were able to make, and to have it be varied enough to the end! I liked the weapon variety, though I mainly stuck to the lightweight weapons as I had ammo in the thousands. I am glad I learned to hold shift to run fast, it made the wall jumping work really well.
The audio issues got annoying at parts. As cool as it is that enemies persist between rooms, hearing three robots shooting off screen was annoying. I had to make sure I killed the respawning robots every time I went back through a room just to keep my sanity. Some other minor glitches include enemies and dropped items clipping, and a new room not loading correctly until I respawned.
Still, this did feel like a sizeable game that was not bloated or padded. A solid platforming action game. I felt rewarded when I read the item descriptions and saw how I could make those extra jumps to get even cooler weapons! Great work!
@byebye that's odd, I'm not sure why that would start to happen there. I'll investigate if I end up doing a post-jam build. Thanks for the heads up!
Really nice atmosphere. The introduction story and character dialogue adds a lot. The map is quite big and places look similar so i got a bit lost but it was really cool. Also, the animations almost looked too good compared to everything else, great work on the character art!
Soo I played it, had fun walking around and understanding the mechanics, and I ran into a few issues:
- Glitch with footsteps that accumulate (maybe when changing level?) - you can somehow talk to someone else when in dialog, which freezes the first dialog box and it can't close - Give the option to make the sprint a toggle instead of a hold - Walljumping shouldn't require the sprint to gain height on the same wall, it just makes it slightly but needlessly harder (take mario's walljump for exemple) - You can get softlocked if you talk to an NPC while in the air after jumping (specifically the one that drops on you) - Enemies don't stop shooting immediatly when they die, they just rotate and float around - Running when carrying the shotguns breaks the animation - You can't unequip items from your inventory as equiping one moves it out and you can't select it anymore, which means you're stuck unable to go back to melee (unless I misunderstood how the unequip works but I don't think so) - Not being able to aim your gun forces you to be in front of the enemy all the time, which makes fighting some of them (like that robot that shoots directly at you) annoying. And judging by the message on one of the weapons, which states that not being able to aim is specific to it, I am guessing you could aim before and it got broken ? - The enemies don't have weapons but still shoot you, so you get surprised - The shooting robots dont lose track of you when you change levels, so they keep shooting and you can always hear them non stop - Enemies should have 3 times less health easily, it will make the game simpler but more importantly smoother
There might be more but I had already restarted the game 4 times and the robot sound was drilling my ears so I decided to stop before the red keycard's door :sweat_smile:
Some aspects of the game are great! - the animations look fantastic - the world is interesting - the level design is good - theres a lot of content, which is a double edged sword but still pretty impressive for a 3 day jam
but it feels like you went waaay too big in scale and ran out of time to truly debug and test the game, which would explain all the issues I mentionned. It's okay, the game is cool and has potential, but it could be great :)
Pretty good and fun shooty platformer game, I liked the graphics, the animations were smooth, and atmosphere was good too, nice work!
Awesome action platformer with great art!
quite cool entry! I really liked the character design. The screen distortion with cromatic aberration when she attacks makes the attack animation really juicy, quite nice! In my first playthrough, unfortunately I fell into a hole and got stucked there, since the jump was not high enough to get me out, so I had to restart.
I really liked the atmosphere and overall vibe. The soundFXs are really full of juicy here. The bar is quite cool! Quite a cool game overall!
Oh, I see, game of culture. Nice art, and as I understand there is plot. Well, gameplay have some issues, but it's understandable for such short deadline. Good luck!