wouter52 2026-10-17 05:59 ♥ 2
Is this a placeholder? Or are you for real? 😅
Foon → Ludum Dare Explorer → LD60 → Claude castle
🤖 AI-Assisted
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 32 | |||||
| Fun | 32 | |||||
| Innovation | 32 | |||||
| Theme | 32 | |||||
| Graphics | 1 | |||||
| Audio | 1 | |||||
| Humor | 30 | |||||
| Mood | 31 | |||||
Is this a placeholder? Or are you for real? 😅
no, it was just temporarily broken while I was debugging, so not a placeholder.
So its just build fully by claude? 😁
@neowhoru yes, claude can generate the same script that what my 3d engine uses for placement of 3d models to the scene.
A bit intense, is this AI not properly trained?
But why... 😟
Did you had fun writing prompts?
Is there any gameplay? Looks like you can just run around.
The gameplay might be non-existant but at least you're honest about this being fully AI, which is already more than a lot of others in this jam right now, so kudos for that
Claude thanks
@grateful-tomato @leophyte Yeah, gameplay is non-existent, since our 3d engine doesn't have the necessary features needed for gameplay. It would require significant support from the engine, and currently that is not available. So walking simulators are the best we can do at the current state of our software.
Holy beep! You gave me a shock with that lightning strike. Here I was, just walking around in the rain, walking through horses, wondering why I couldn't look around with the mouse. And then, suddenly, lightning struck!
Really nice, even though it's AI-generated. It's still amazing what's possible within 48 hours. I'm not sure what the clowns behind the castle are doing, but they're a fun little extra detail.
I'll be real, I kind of love this. I know it's AI, but it has none of the hallmarks of slop. Like, it's legitimately charming. Those little viking/dwarf/whatever guards are fantastic. The dragon is hilarious and amazing. The princess. THE PRINCESS. 😂😂😂😂😂. And that cute little elephant in the tent.
Ignoring the fact that it's not a game right now, it needs some tweaks. At the horizon line, the rain causes a kind of moiré flickering effect, which is unpleasant. The little clown(?) people are jumping at a rate that's too fast and tweaky looking. Personally, I'd love better traditional FPS + mouse controls, but at the same time, all the funny limitations combined give it this amazing 90s demo vibe that are kind of unbeatable. LOL and no collision detection. Just walk through everything 😂😂. Perfect! No need for complicated mechanics like opening doors. Hahaha honestly how can you not think this is kind of great?
Nice job.
At least you're transparent about this being just AI generated; though to be fair I don't know if this would fit Ludum Dare, moreso Ludum Cacas.
Jokes aside, mediocre; honestly surprised LD permits entries that are pretty much entirely AI generated.
@theminingboyalpha Well, being just one developer, I have to take shortcuts to get anything done. One of the shortcuts is that I need to obtain 3d models from sketchfab or generate them via AI, given that my skills with blender are poor. C++ programming is significantly better suited for me than creating 3d models manually. So both sketchfab's existing library of 3d models and AI's ability to create 3d models is useful shortcut for the development. One developer is simply unable to create anything meaningful without some kind of shortcuts. AI also is able to create scripts for various scripting languages. All this helps make better products. Lets embrace the tools that are available.
@tero-pulkkinen single people have been making games without help for decades, AI experimention is like, something I dont care about, but honestly it feels a bit wrong for it to be in a place meant to show one's talent doing things sole.
Just because you can make things quicker doesnt mean it will be better, it makes it feel cheaper, with bugs attatched
@theminingboyalpha There are different kinds of shortcuts people have been using. 1) using hardware from commercial vendors 2) using existing assemblers instead of hex dumps 3) using programming languages like c++ instead of assemblers 4) using blender instead of text editor and .obj file 5) using existing gltf standard implementation 6) using 3d engine like unity, unreal, godot instead of writing your own 7) using triangles instead of pixel perfect rendering 8) using existing specification or design 9) cloning someone elses existing game 10) using artificial intellegence to create script files and 3d models 11) using opengl instead of mode 13h...... basically, you should just mark a checkbox of which shortcut you're using to get your ldjam game done in time. But I can guarantee that you're using _some_ of the shortcuts in this list. And it's allowed to figure out more shortcuts of your liking. Then compare the results.
Well I think it's great you are open and honest, which I've been sus about some other entries. I personally find obvious AI art kinda jaring and overused in some contexts. But you've shown exactly what you did you really did a great job at "Showing your work". I read somewhere that someone on steam put AI on every image and was very upfront and has lot of sales ? I cant find that discussion on r/ gamedev anymore.
I appreciate you showcasing how and what you used things for. There is clearly a difference in your use than someone just typing prompts into a browser and brute forcing it all. You clearly have a concept of design, programming fundamentals which is more than what can be said about many AI evangelists.
I'm still on the fence, ultimately I don't like the Use of AI art 1. Many models have been trained on other artists art, which in essence I think is an IP infringement potentially. 2. I just find most AI art very jarring and uncanny, there's something about the texture, color palletes, lighting, form, and other art aspects that just give me this feeling of malaise when I see the pictures.
I only really felt that odd feeling onthe castle art. Everything else honestly looks basic enough any one could model in unreal engine modeling or blender in a few minutes so for basic simple shapes, prototyping, I think you demonstrated a great use. I would meet you halfway on the idea of using art as a way to communicate and talk to artists on something I'd want and then pay the artist to make the actual artwork desired.
There's people that can solve algebra because they have a calculator, then there's people that can do really cool things with algebra because they understand it AND have a calculator.
Ultimately I think AI in the moral artists rights sense will be figured out soon. Though I also think eventually the technology will improve and not consume so many resources. I find there to be an interesting potential for good things, but also many bad use cases abundant.
@tenthousandfireants Every tool that exist can only do a small part of the solution. Each tool has limits of how far it can solve the problems. AI's limits (in our current usage patterns) is that it can only provide the script files needed. It doesn't do any rendering. Watching a text file with text editor is kinda boring, but it takes significant effort to get it rendered to the screen. You shouldn't think artificial intelligence as a tool that can do every part of the creative process, but each tool focuses on the specific area of the problem domain. This is what I think will resolve the issues people have with tool usage.
It's too easy to look at the end result and consider that artificial intelligence provide the whole solution, when that couldn't be further from the truth. The actual creative process is still alive in all these products that use artificial intelligence, since every tool has limits of how far it can reach in the problem space.
this is a wild experiment, using claude to generate scene scripts for your own 3d engine is a really interesting workflow and the result is weirdly charming. walking around a scene that's basically a live dev log, complete with a castle, guards and a failed voxel horse, is such a fun idea. how much of it actually comes from the model versus hand placed? curious where you want to take this next.
@perrarancino I didn't place any 3d models manually, claude did all that. I had to give instructions via propting where I want the element to be located, and claude invented the coordinates itself. Minor changes to the script was needed for lightning sounds and ogg file playing, but those were 1-5 line changes, when the full script was several thousand lines long.
While more an art gallery piece than game, was quite a vibe!
I'm not interested in using AI myself but I like seeing people passionate about things! I'm quite curious what the goal of the experiment was, automated/ augmented content creation for custom engine? Something like Unity Engine has?
If you're trying to focus on coding while skipping something like level-making, don't forget the human interaction! Games are still made for people (at least for now)! It would be interesting to see the saved time allocated to something like playtesting with random people, and iterating on their feedback!
Either a glorified procedural world generator or a programmer's tool, who knows where the future will go!
@marks: goal was obviously to learn about AI tools and try to create as good scene for our 3d engine as possible, and it later becomes part of our test cases where we can check and verify the behaviour of our 3d engine when further changes are being done. The engine is now in stable status (but not easy to use), but we now need better test cases to verify large scale behaviour of the system.
The saved time is just used to make the game more bloated. More and more features are needed.
The environment creation looks ambitious; the landscapes and castle models are really detailed. It's fascinating to see how far these AI tools can take scene construction!
@eugenik: yes, finally with the AI tools we can get scene creation to the same level where the unity/unreal/godot folks are doing with their mouse-driven scene creation tools.
But for all it was shed, humanity persists in art.
Insane
What is the point of this? It doesn't even match the theme
I don't know what to say. Well done for making your own game engine. I really don't know how else to rate this.
The lightning sound is really rough please give a warning for that.
屏幕截图 2026-10-24 122451.png I managed to leave the map lol